354 lines
8.9 KiB
TypeScript
354 lines
8.9 KiB
TypeScript
import { ce, MorphComponent, MorphFeature } from 'morphux';
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import { Main } from './main';
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import {
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createProgress,
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formatUptime,
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ServiceState,
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setProgressState,
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setStatusState,
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StatusType,
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} from './utils';
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export class DashboardUnity {
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private _Main: Main;
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container: HTMLDivElement = document.querySelector('.ntsh_dashboard-unity');
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processStatus: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-processstatus'
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);
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processInfo: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-processinfo'
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);
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restartButton: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-restart'
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);
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uptimeInfo: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-uptime'
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);
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webSocketStatus: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-websocketstatus'
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);
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webSocketInfo: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-websocketinfo'
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);
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zedStreamStatus: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-zedstreamstatus'
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);
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zedStreamInfo: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-zedstreaminfo'
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);
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zedStreamFps: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-zedstreamfps'
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);
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zedStreamPath: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-zedstreampath'
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);
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timelineWatching: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-timeline-watching'
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);
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timelineStanding: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-timeline-standing'
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);
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timelineProgress: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-timeline-progress'
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);
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parametersTable: HTMLTableElement = document.querySelector(
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'.ntsh_dashboard-unity-parameters'
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);
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errorContainer: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-error'
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);
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errorText: HTMLDivElement = document.querySelector(
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'.ntsh_dashboard-unity-errortext'
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);
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constructor(Main: Main) {
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this._Main = Main;
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this.registerListeners();
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}
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private runnerError: string;
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updateRunnerState(state: UnityRunnerStatus) {
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// ----------- Process -----------
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if (state.state != 'RUNNING') {
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state.startTime = -1;
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this.restartButton.style.display = 'none';
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} else {
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this.restartButton.style.display = 'flex';
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}
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setStatusState(
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this.processStatus,
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{
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RUNNING: 'green',
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STOPPED: 'red',
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STARTING: 'yellow',
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PROBLEM: 'red',
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}[state.state] as StatusType
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);
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this.processInfo.innerText = state.message ?? '';
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// ----------- Uptime -----------
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const uptimeSeconds =
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state.startTime == -1 ? -1 : (Date.now() - state.startTime) / 1000;
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this.uptimeInfo.innerText = formatUptime(uptimeSeconds);
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// ----------- Error -----------
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if ((state?.error ?? '').trim().length > 0)
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this.runnerError = state.error;
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else this.runnerError = null;
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this.updateError();
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this._Main.Logs.setUnityLogs(state.output.current);
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}
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private webSocketError: string;
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updateWebSocketState(state: UnityWebSocketStatus) {
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// ----------- WebSocket -----------
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setStatusState(
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this.webSocketStatus,
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{
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CONNECTING: 'yellow',
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CONNECTED: 'green',
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DISCONNECTED: 'gray',
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FAILED: 'red',
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}[state.state] as StatusType
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);
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this.webSocketInfo.innerText = state.message ?? '';
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// ----------- ZED Stream -----------
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setStatusState(
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this.zedStreamStatus,
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state.parameters.zedReady ? 'green' : 'red'
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);
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this.zedStreamInfo.innerText = state.parameters.zedReady
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? `Connected to ${state.parameters.zedPath}`
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: 'Not ready';
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this.zedStreamFps.innerText =
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state.parameters.zedFPS == '-' ? '' : state.parameters.zedFPS;
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// ----------- Timeline -----------
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this.timelineWatching.innerText = state.parameters.timelineWatching
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? 'Yes'
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: 'No';
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this.timelineStanding.innerText = state.parameters.timelineStanding
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? 'Yes'
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: 'No';
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setProgressState(
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this.timelineProgress,
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state.parameters.timelineProgress
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);
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// ----------- Parameters -----------
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this.renderParameterSliders(state.parameters.parameters);
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// ----------- Error -----------
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if ((state?.error ?? '').trim().length > 0)
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this.webSocketError = state.error;
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else this.webSocketError = null;
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this.updateError();
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}
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private renderParameterSliders(parameters: UnityParameters['parameters']) {
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if (parameters.length === 0) return;
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const existingSliders = this.parametersTable.querySelectorAll(
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'.ntsh_dashboard-unity-parameter-row'
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);
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if (existingSliders.length !== parameters.length) {
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this.parametersTable.innerHTML = '';
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parameters.forEach((param) => {
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const row = ce('tr', 'ntsh_dashboard-unity-parameter-row');
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const nameCell = ce('td');
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nameCell.appendChild(
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ce('div', 'mux_text', null, param.sliderName)
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);
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row.appendChild(nameCell);
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const progressCell = ce('td', 'no-service');
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progressCell.appendChild(createProgress(param.outputValue));
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row.appendChild(progressCell);
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const sliderCell = ce('td', 'only-service');
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const sliderProgress = createProgress(param.outputValue);
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const sliderValue: HTMLDivElement =
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sliderProgress.querySelector('.ntsh_progress-value');
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sliderValue.classList.add('mux_resizer');
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sliderCell.appendChild(sliderProgress);
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const resizer = new MorphComponent.Resizer({
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existingContainer: sliderValue,
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direction: 'right',
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relative: true,
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min: 0,
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max: () => sliderProgress.clientWidth,
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});
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let lastPercentage: number = -1;
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resizer.on('resized', (size) => {
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const percentage =
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Math.round((size / sliderProgress.clientWidth) * 100) /
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100;
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if (percentage === lastPercentage) return;
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lastPercentage = percentage;
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this._Main.socket.emit(
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'unityWebSocket',
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'parameterValue',
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param.sliderIndex,
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percentage
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);
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setProgressState(sliderProgress, percentage);
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});
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row.appendChild(sliderCell);
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this.parametersTable.appendChild(row);
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});
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} else {
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existingSliders.forEach((row, index) => {
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const value = parameters[index].outputValue;
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const progressElement: HTMLDivElement = row.querySelector(
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'.no-service .ntsh_progress'
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);
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setProgressState(progressElement, value);
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const sliderElement: HTMLDivElement = row.querySelector(
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'.only-service .ntsh_progress'
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);
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if (sliderElement.querySelector('.mux_resizer-moving') == null)
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setProgressState(sliderElement, value);
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});
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}
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}
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private updateError() {
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const errors: string[] = [];
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if (this.runnerError != null) errors.push(this.runnerError);
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if (this.webSocketError != null) errors.push(this.webSocketError);
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if (errors.length > 0) {
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this.errorText.innerText = errors.join('\n');
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this.errorContainer.style.display = 'block';
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} else {
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this.errorContainer.style.display = 'none';
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this.errorText.innerText = '';
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}
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}
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registerListeners() {
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this._Main.socket.on('unityRunnerState', (state: UnityRunnerStatus) =>
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this.updateRunnerState(state)
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);
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this._Main.socket.on(
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'unityWebSocketState',
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(state: UnityWebSocketStatus) => this.updateWebSocketState(state)
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);
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this.restartButton.addEventListener('click', async () => {
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this.executeCommand(
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'restart',
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'Are you sure you want to restart the Unity Runner process?'
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);
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});
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}
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private async executeCommand(command: string, message: string) {
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const confirmed = await MorphFeature.Confirm({
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title: 'Are you sure?',
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message,
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});
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if (!confirmed) return;
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MorphFeature.Loader({
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active: true,
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message: `Requesting Unity Runner ${command}...`,
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});
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this._Main.socket.emit(
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'unityRunner',
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command,
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(response: { succeed: boolean; message?: string }) => {
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MorphFeature.Loader({ active: false });
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if (!response.succeed)
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return MorphFeature.Alert({
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title: 'Error',
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message: response.message,
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});
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MorphFeature.Notification({
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level: 'success',
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message: `Unity Runner is ${command}ing...`,
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});
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}
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);
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}
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}
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interface UnityRunnerStatus {
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state: 'RUNNING' | 'STOPPED' | 'STARTING' | 'PROBLEM';
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message?: string;
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error?: string;
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startTime: number;
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output: { current: string[]; last: string[] };
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}
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interface UnityWebSocketStatus {
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state: ServiceState;
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message?: string;
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error?: string;
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parameters: UnityParameters;
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}
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interface UnityParameters {
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timelineWatching: boolean;
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timelineStanding: boolean;
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timelineProgress: number;
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zedPath: string;
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zedReady: boolean;
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zedFPS: string;
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parameters: UnitySocketMessageHeartbeat['heartbeat']['dataSliders'];
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}
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interface UnitySocketMessageBase {
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type: string;
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timestamp: number;
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}
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interface UnitySocketMessageHeartbeat extends UnitySocketMessageBase {
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type: 'heartbeat_data';
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heartbeat: {
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dataSliders: {
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sliderIndex: number;
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sliderName: string;
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outputValue: number;
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}[];
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dataTimeline: {
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isStanding: boolean;
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isWatching: boolean;
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timelineProgress: number;
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};
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zedCamera: {
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cameraFPS: string;
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isZedReady: boolean;
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streamInputIP: string;
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streamInputPort: number;
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zedGrabError: number;
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};
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};
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}
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