import { ce, MorphComponent, MorphFeature } from 'morphux'; import { Main } from './main'; import { createProgress, formatUptime, ServiceState, setProgressState, setStatusState, StatusType, } from './utils'; export class DashboardUnity { private _Main: Main; container: HTMLDivElement = document.querySelector('.ntsh_dashboard-unity'); processStatus: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-processstatus' ); processInfo: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-processinfo' ); restartButton: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-restart' ); uptimeInfo: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-uptime' ); webSocketStatus: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-websocketstatus' ); webSocketInfo: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-websocketinfo' ); zedStreamStatus: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-zedstreamstatus' ); zedStreamInfo: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-zedstreaminfo' ); zedStreamFps: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-zedstreamfps' ); zedStreamPath: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-zedstreampath' ); timelineWatching: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-timeline-watching' ); timelineStanding: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-timeline-standing' ); timelineProgress: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-timeline-progress' ); parametersTable: HTMLTableElement = document.querySelector( '.ntsh_dashboard-unity-parameters' ); errorContainer: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-error' ); errorText: HTMLDivElement = document.querySelector( '.ntsh_dashboard-unity-errortext' ); constructor(Main: Main) { this._Main = Main; this.registerListeners(); } private runnerError: string; updateRunnerState(state: UnityRunnerStatus) { // ----------- Process ----------- if (state.state != 'RUNNING') { state.startTime = -1; this.restartButton.style.display = 'none'; } else { this.restartButton.style.display = 'flex'; } setStatusState( this.processStatus, { RUNNING: 'green', STOPPED: 'red', STARTING: 'yellow', PROBLEM: 'red', }[state.state] as StatusType ); this.processInfo.innerText = state.message ?? ''; // ----------- Uptime ----------- const uptimeSeconds = state.startTime == -1 ? -1 : (Date.now() - state.startTime) / 1000; this.uptimeInfo.innerText = formatUptime(uptimeSeconds); // ----------- Error ----------- if ((state?.error ?? '').trim().length > 0) this.runnerError = state.error; else this.runnerError = null; this.updateError(); this._Main.Logs.setUnityLogs(state.output.current); } private webSocketError: string; updateWebSocketState(state: UnityWebSocketStatus) { // ----------- WebSocket ----------- setStatusState( this.webSocketStatus, { CONNECTING: 'yellow', CONNECTED: 'green', DISCONNECTED: 'gray', FAILED: 'red', }[state.state] as StatusType ); this.webSocketInfo.innerText = state.message ?? ''; // ----------- ZED Stream ----------- setStatusState( this.zedStreamStatus, state.parameters.zedReady ? 'green' : 'red' ); this.zedStreamInfo.innerText = state.parameters.zedReady ? `Connected to ${state.parameters.zedPath}` : 'Not ready'; this.zedStreamFps.innerText = state.parameters.zedFPS == '-' ? '' : state.parameters.zedFPS; // ----------- Timeline ----------- this.timelineWatching.innerText = state.parameters.timelineWatching ? 'Yes' : 'No'; this.timelineStanding.innerText = state.parameters.timelineStanding ? 'Yes' : 'No'; setProgressState( this.timelineProgress, state.parameters.timelineProgress ); // ----------- Parameters ----------- this.renderParameterSliders(state.parameters.parameters); // ----------- Error ----------- if ((state?.error ?? '').trim().length > 0) this.webSocketError = state.error; else this.webSocketError = null; this.updateError(); } private renderParameterSliders(parameters: UnityParameters['parameters']) { if (parameters.length === 0) return; const existingSliders = this.parametersTable.querySelectorAll( '.ntsh_dashboard-unity-parameter-row' ); if (existingSliders.length !== parameters.length) { this.parametersTable.innerHTML = ''; parameters.forEach((param) => { const row = ce('tr', 'ntsh_dashboard-unity-parameter-row'); const nameCell = ce('td'); nameCell.appendChild( ce('div', 'mux_text', null, param.sliderName) ); row.appendChild(nameCell); const progressCell = ce('td', 'no-service'); progressCell.appendChild(createProgress(param.outputValue)); row.appendChild(progressCell); const sliderCell = ce('td', 'only-service'); const sliderProgress = createProgress(param.outputValue); const sliderValue: HTMLDivElement = sliderProgress.querySelector('.ntsh_progress-value'); sliderValue.classList.add('mux_resizer'); sliderCell.appendChild(sliderProgress); const resizer = new MorphComponent.Resizer({ existingContainer: sliderValue, direction: 'right', relative: true, min: 0, max: () => sliderProgress.clientWidth, }); let lastPercentage: number = -1; resizer.on('resized', (size) => { const percentage = Math.round((size / sliderProgress.clientWidth) * 100) / 100; if (percentage === lastPercentage) return; lastPercentage = percentage; this._Main.socket.emit( 'unityWebSocket', 'parameterValue', param.sliderIndex, percentage ); setProgressState(sliderProgress, percentage); }); row.appendChild(sliderCell); this.parametersTable.appendChild(row); }); } else { existingSliders.forEach((row, index) => { const value = parameters[index].outputValue; const progressElement: HTMLDivElement = row.querySelector( '.no-service .ntsh_progress' ); setProgressState(progressElement, value); const sliderElement: HTMLDivElement = row.querySelector( '.only-service .ntsh_progress' ); if (sliderElement.querySelector('.mux_resizer-moving') == null) setProgressState(sliderElement, value); }); } } private updateError() { const errors: string[] = []; if (this.runnerError != null) errors.push(this.runnerError); if (this.webSocketError != null) errors.push(this.webSocketError); if (errors.length > 0) { this.errorText.innerText = errors.join('\n'); this.errorContainer.style.display = 'block'; } else { this.errorContainer.style.display = 'none'; this.errorText.innerText = ''; } } registerListeners() { this._Main.socket.on('unityRunnerState', (state: UnityRunnerStatus) => this.updateRunnerState(state) ); this._Main.socket.on( 'unityWebSocketState', (state: UnityWebSocketStatus) => this.updateWebSocketState(state) ); this.restartButton.addEventListener('click', async () => { this.executeCommand( 'restart', 'Are you sure you want to restart the Unity Runner process?' ); }); } private async executeCommand(command: string, message: string) { const confirmed = await MorphFeature.Confirm({ title: 'Are you sure?', message, }); if (!confirmed) return; MorphFeature.Loader({ active: true, message: `Requesting Unity Runner ${command}...`, }); this._Main.socket.emit( 'unityRunner', command, (response: { succeed: boolean; message?: string }) => { MorphFeature.Loader({ active: false }); if (!response.succeed) return MorphFeature.Alert({ title: 'Error', message: response.message, }); MorphFeature.Notification({ level: 'success', message: `Unity Runner is ${command}ing...`, }); } ); } } interface UnityRunnerStatus { state: 'RUNNING' | 'STOPPED' | 'STARTING' | 'PROBLEM'; message?: string; error?: string; startTime: number; output: { current: string[]; last: string[] }; } interface UnityWebSocketStatus { state: ServiceState; message?: string; error?: string; parameters: UnityParameters; } interface UnityParameters { timelineWatching: boolean; timelineStanding: boolean; timelineProgress: number; zedPath: string; zedReady: boolean; zedFPS: string; parameters: UnitySocketMessageHeartbeat['heartbeat']['dataSliders']; } interface UnitySocketMessageBase { type: string; timestamp: number; } interface UnitySocketMessageHeartbeat extends UnitySocketMessageBase { type: 'heartbeat_data'; heartbeat: { dataSliders: { sliderIndex: number; sliderName: string; outputValue: number; }[]; dataTimeline: { isStanding: boolean; isWatching: boolean; timelineProgress: number; }; zedCamera: { cameraFPS: string; isZedReady: boolean; streamInputIP: string; streamInputPort: number; zedGrabError: number; }; }; }