anotherTunnelMessToWorkWith
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7
src/shaders/nodistort.glsl
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7
src/shaders/nodistort.glsl
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@@ -0,0 +1,7 @@
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varying vec2 vUv;
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uniform sampler2D u_texture;
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void main() {
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vec4 color = texture2D(u_texture, vUv);
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gl_FragColor = color;
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}
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