Files
TunnelProofOfConcept/src/shaders/nodistort.glsl
2024-02-23 11:28:00 +01:00

8 lines
130 B
GLSL

varying vec2 vUv;
uniform sampler2D u_texture;
void main() {
vec4 color = texture2D(u_texture, vUv);
gl_FragColor = color;
}