Files
NTSH-Control/dist/UnityRunner.js
2025-10-22 22:06:16 +02:00

207 lines
10 KiB
JavaScript

"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnityRunner = void 0;
var fs_extra_1 = require("fs-extra");
var child_process_1 = require("child_process");
var Utils_1 = require("./Utils");
var PREFIX = '[UnityRunner]';
var LOG_OUTPUT = !process.argv.includes('--no-output-log');
var UnityRunner = /** @class */ (function () {
function UnityRunner(Main) {
this.state = 'STOPPED';
this.startTime = null;
this.output = { current: [], last: [] };
this.restartTriggered = false;
this._Main = Main;
}
UnityRunner.prototype.requestRestart = function () {
if (this.state !== 'RUNNING')
return {
succeed: false,
message: 'Cannot restart when process is not running. It is probably restarting already.',
};
this.restart(true);
return { succeed: true };
};
UnityRunner.prototype.broadcastState = function () {
this._Main.WebServer.socket.emit('unityRunnerState', this.getStatus());
};
UnityRunner.prototype.setInfo = function (message, error, state) {
if (state === void 0) { state = 'PROBLEM'; }
this.message = message;
this.error = error;
this.state = state;
this.broadcastState();
this.output.current.push("[".concat(new Date().toLocaleTimeString('nl-NL'), "] [System] [").concat(state, "] ").concat(message !== null && message !== void 0 ? message : error));
if (state == 'PROBLEM' || state == 'STOPPED')
console.warn(PREFIX, message !== null && message !== void 0 ? message : error);
else
console.log(PREFIX, message !== null && message !== void 0 ? message : error);
};
UnityRunner.prototype.restart = function () {
return __awaiter(this, arguments, void 0, function (instant) {
if (instant === void 0) { instant = false; }
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (this.restartTriggered)
return [2 /*return*/];
if (this.output.current.length > 0) {
this.output.last = __spreadArray([], this.output.current, true);
this.output.current = [];
}
this.restartTriggered = true;
this.startTime = -1;
this.broadcastState();
if (instant)
this.setInfo('Process will restart shortly...', null, 'STOPPED');
if (!(this.process != null)) return [3 /*break*/, 2];
this.process.kill('SIGTERM');
return [4 /*yield*/, (0, Utils_1.delay)(3000)];
case 1:
_a.sent();
if (!this.process.killed && this.process.exitCode === null) {
this.process.kill('SIGKILL');
console.log(PREFIX, 'Sent SIGKILL to process.');
}
_a.label = 2;
case 2:
this.startTime = -1;
if (!!instant) return [3 /*break*/, 4];
this.setInfo("Restarting process in 5 seconds...", null, 'STOPPED');
return [4 /*yield*/, (0, Utils_1.delay)(5000)];
case 3:
_a.sent();
_a.label = 4;
case 4: return [4 /*yield*/, this.start()];
case 5:
_a.sent();
return [2 /*return*/];
}
});
});
};
UnityRunner.prototype.start = function () {
var _this = this;
var _a, _b;
if (this.output.current.length > 0) {
this.output.last = __spreadArray([], this.output.current, true);
this.output.current = [];
}
this.startTime = Date.now();
this.restartTriggered = false;
this.broadcastState();
var path = this._Main.Config.unity.executable.path;
if (path == null || !(0, fs_extra_1.pathExistsSync)(path)) {
this.setInfo('Executable problem', "Executable path is not set or does not exist: ".concat(path));
return;
}
var fileName = path.split(/(\/|\\)/).pop();
this.setInfo("Starting executable: ".concat(fileName), null, 'STARTING');
this.process = (0, child_process_1.spawn)(path, this._Main.Config.unity.executable.arguments, {
stdio: 'pipe',
});
this.process.on('exit', function (code, signal) {
if (_this.restartTriggered)
return;
_this.setInfo('Process exited', "Process exited with code ".concat(code, " and signal ").concat(signal), 'STOPPED');
_this.restart();
});
this.process.on('error', function (err) {
_this.setInfo('Process error', err.message);
_this.restart();
});
(_a = this.process.stdout) === null || _a === void 0 ? void 0 : _a.on('data', function (data) {
var lines = data
.toString()
.trim()
.split('\n')
.filter(function (line) { return line.length > 0; });
lines.forEach(function (line) {
var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] ").concat(line);
if (LOG_OUTPUT)
console.log(PREFIX, formattedLine);
_this.output.current.push(formattedLine);
});
});
(_b = this.process.stderr) === null || _b === void 0 ? void 0 : _b.on('data', function (data) {
var lines = data
.toString()
.trim()
.split('\n')
.filter(function (line) { return line.length > 0; });
lines.forEach(function (line) {
var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] [ERROR] ").concat(line);
if (LOG_OUTPUT)
console.error(PREFIX, formattedLine);
_this.output.current.push(formattedLine);
});
});
setTimeout(function () {
var _a, _b;
if (_this.process == null ||
((_a = _this.process) === null || _a === void 0 ? void 0 : _a.killed) ||
((_b = _this.process) === null || _b === void 0 ? void 0 : _b.exitCode) != null ||
_this.restartTriggered)
return;
_this.setInfo('Running', '', 'RUNNING');
}, 5000);
};
UnityRunner.prototype.getStatus = function () {
return {
state: this.state,
message: this.message,
error: this.error,
startTime: this.startTime,
output: this.output,
};
};
return UnityRunner;
}());
exports.UnityRunner = UnityRunner;
//# sourceMappingURL=UnityRunner.js.map