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"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnityWebSocket = void 0;
var ws_1 = require("ws");
var Utils_1 = require("../Utils");
var PREFIX = '[Unity]';
var UnityWebSocket = /** @class */ (function () {
function UnityWebSocket(Main) {
this.state = 'DISCONNECTED';
this.message = 'Waiting for process...';
this.parameters = {
timelineWatching: false,
timelineStanding: false,
timelineProgress: 0,
zedPath: '',
zedReady: false,
zedFPS: '-',
parameters: [],
};
this.disconnected = false;
this.restartRequested = false;
this._Main = Main;
}
UnityWebSocket.prototype.handle = function (command) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
switch (command) {
case 'parameterValue':
var sliderIndex = args[0];
var percentage = args[1];
if (this.parameters.parameters[sliderIndex] == undefined)
return;
this.parameters.parameters[sliderIndex].outputValue =
percentage;
if (this.socket == null ||
this.socket.readyState !== ws_1.WebSocket.OPEN)
return;
this.socket.send(JSON.stringify({
type: 'set_slider_value',
sliderIndex: sliderIndex,
sliderValue: percentage,
}));
this.broadcastState();
break;
}
};
UnityWebSocket.prototype.broadcastState = function () {
this._Main.WebServer.socket.emit('unityWebSocketState', this.getState());
};
UnityWebSocket.prototype.setInfo = function (message, error, state) {
if (state === void 0) { state = 'FAILED'; }
this.message = message;
this.error = error;
this.state = state;
this.broadcastState();
if (state == 'FAILED' || state == 'DISCONNECTED')
console.warn(PREFIX, message !== null && message !== void 0 ? message : error);
else
console.log(PREFIX, message !== null && message !== void 0 ? message : error);
};
UnityWebSocket.prototype.stopFetchClocks = function () {
clearInterval(this.heartbeatClock);
clearInterval(this.calibrationImageClock);
};
UnityWebSocket.prototype.handleSocketMessage = function (data) {
var message;
try {
message = JSON.parse(data.toString());
}
catch (error) {
return;
}
switch (message.type) {
case 'heartbeat_data':
this.parameters.timelineWatching =
message.heartbeat.dataTimeline.isWatching;
this.parameters.timelineStanding =
message.heartbeat.dataTimeline.isStanding;
this.parameters.timelineProgress =
message.heartbeat.dataTimeline.timelineProgress;
this.parameters.zedPath = "".concat(message.heartbeat.zedCamera.streamInputIP, ":").concat(message.heartbeat.zedCamera.streamInputPort);
this.parameters.zedReady =
message.heartbeat.zedCamera.isZedReady;
this.parameters.zedFPS = message.heartbeat.zedCamera.cameraFPS;
this.parameters.parameters = message.heartbeat.dataSliders;
this.broadcastState();
break;
case 'response_camera_frame':
this._Main.WebServer.Calibration.writeCalibrationImage(message.imageBase64);
break;
}
};
UnityWebSocket.prototype.disconnect = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
this.restartRequested = true;
this.disconnected = true;
if (this.socket != null) {
this.socket.close();
this.socket = null;
}
this.stopFetchClocks();
this.setInfo('Waiting for process...', null, 'DISCONNECTED');
return [2 /*return*/];
});
});
};
UnityWebSocket.prototype.reconnect = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (this.restartRequested)
return [2 /*return*/];
if (this.disconnected)
return [2 /*return*/];
this.restartRequested = true;
this.stopFetchClocks();
if (this.socket != null) {
this.socket.close();
this.socket = null;
}
return [4 /*yield*/, (0, Utils_1.delay)(2000)];
case 1:
_a.sent();
if (this.disconnected)
return [2 /*return*/];
this.message = "Reconnecting in 10 seconds...";
this.broadcastState();
return [4 /*yield*/, (0, Utils_1.delay)(10000)];
case 2:
_a.sent();
if (this.disconnected)
return [2 /*return*/];
return [4 /*yield*/, this.connect()];
case 3:
_a.sent();
return [2 /*return*/];
}
});
});
};
UnityWebSocket.prototype.connect = function () {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
this.restartRequested = false;
this.disconnected = false;
this.stopFetchClocks();
this.setInfo('Connecting...', null, 'CONNECTING');
return [4 /*yield*/, (0, Utils_1.delay)(1000)];
case 1:
_a.sent();
this.socket = new ws_1.WebSocket("ws://".concat(this._Main.Config.unity.webSocket.ip, ":").concat(this._Main.Config.unity.webSocket.port));
this.socket.on('error', function (error) {
if (_this.restartRequested)
return;
_this.setInfo('Connection error', "Could not connect: ".concat(error.message), 'FAILED');
_this.reconnect();
});
this.socket.on('open', function () {
_this.startFetchClocks();
_this.setInfo('Connected', null, 'CONNECTED');
});
this.socket.on('close', function () {
if (_this.restartRequested)
return;
_this.setInfo('Disconnected', 'Unity was disconnected unexpectedly', 'FAILED');
_this.reconnect();
});
this.socket.on('message', function (data) { return _this.handleSocketMessage(data); });
return [2 /*return*/];
}
});
});
};
UnityWebSocket.prototype.startFetchClocks = function () {
var _this = this;
this.socket.send(JSON.stringify({ type: 'set_heartbeat_auto_send', autoSend: false }));
this.heartbeatClock = setInterval(function () {
if (_this.socket == null ||
_this.socket.readyState !== ws_1.WebSocket.OPEN)
return;
_this.socket.send(JSON.stringify({ type: 'request_heartbeat' }));
}, this._Main.Config.unity.heartbeatInterval);
this.calibrationImageClock = setInterval(function () {
if (_this.socket == null ||
_this.socket.readyState !== ws_1.WebSocket.OPEN)
return;
_this.socket.send(JSON.stringify({ type: 'request_camera_frame' }));
}, this._Main.Config.unity.calibrationImageInterval);
};
UnityWebSocket.prototype.getState = function () {
return {
state: this.state,
message: this.message,
error: this.error,
parameters: this.parameters,
};
};
return UnityWebSocket;
}());
exports.UnityWebSocket = UnityWebSocket;
//# sourceMappingURL=UnityWebSocket.js.map