Small tweaks
This commit is contained in:
20
dist/Unity/UnityWebSocket.js
vendored
20
dist/Unity/UnityWebSocket.js
vendored
@@ -1,15 +1,4 @@
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"use strict";
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"use strict";
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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return new (P || (P = Promise))(function (resolve, reject) {
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@@ -169,14 +158,7 @@ var UnityWebSocket = /** @class */ (function () {
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this.parameters.outOfService =
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this.parameters.outOfService =
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(_a = message.heartbeat.showOutOfService) !== null && _a !== void 0 ? _a : false;
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(_a = message.heartbeat.showOutOfService) !== null && _a !== void 0 ? _a : false;
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this.parameters.sensors = message.heartbeat.dataSensors;
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this.parameters.sensors = message.heartbeat.dataSensors;
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this.parameters.sliders = message.heartbeat.dataSliders.map(function (slider) {
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this.parameters.sliders = message.heartbeat.dataSliders;
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var _a, _b, _c, _d, _e, _f, _g;
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return __assign(__assign({}, slider), { min: (_a = slider.min) !== null && _a !== void 0 ? _a : 0, max: (_b = slider.max) !== null && _b !== void 0 ? _b : 1, unit: (_c = slider.unit) !== null && _c !== void 0 ? _c : '%', visualMultiplier: ((_d = slider.min) !== null && _d !== void 0 ? _d : 0) == 0 && ((_e = slider.max) !== null && _e !== void 0 ? _e : 1) == 1
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? 100
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: null, decimalPlaces: ((_f = slider.min) !== null && _f !== void 0 ? _f : 0) == 0 && ((_g = slider.max) !== null && _g !== void 0 ? _g : 1) == 1
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? 0
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: 2 });
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});
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this.broadcastState();
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this.broadcastState();
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break;
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break;
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case 'response_camera_frame':
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case 'response_camera_frame':
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2
dist/Unity/UnityWebSocket.js.map
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2
dist/Unity/UnityWebSocket.js.map
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File diff suppressed because one or more lines are too long
@@ -146,24 +146,7 @@ export class UnityWebSocket {
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this.parameters.outOfService =
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this.parameters.outOfService =
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message.heartbeat.showOutOfService ?? false;
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message.heartbeat.showOutOfService ?? false;
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this.parameters.sensors = message.heartbeat.dataSensors;
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this.parameters.sensors = message.heartbeat.dataSensors;
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this.parameters.sliders = message.heartbeat.dataSliders.map(
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this.parameters.sliders = message.heartbeat.dataSliders;
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(slider) => {
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return {
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...slider,
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min: slider.min ?? 0,
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max: slider.max ?? 1,
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unit: slider.unit ?? '%',
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visualMultiplier:
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(slider.min ?? 0) == 0 && (slider.max ?? 1) == 1
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? 100
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: null,
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decimalPlaces:
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(slider.min ?? 0) == 0 && (slider.max ?? 1) == 1
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? 0
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: 2,
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} as UnityParameterSlider;
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}
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);
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this.broadcastState();
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this.broadcastState();
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break;
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break;
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