Small tweaks

This commit is contained in:
2025-10-24 11:25:54 +02:00
parent cd33670361
commit 02391f813b
3 changed files with 3 additions and 38 deletions

View File

@@ -1,15 +1,4 @@
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
@@ -169,14 +158,7 @@ var UnityWebSocket = /** @class */ (function () {
this.parameters.outOfService =
(_a = message.heartbeat.showOutOfService) !== null && _a !== void 0 ? _a : false;
this.parameters.sensors = message.heartbeat.dataSensors;
this.parameters.sliders = message.heartbeat.dataSliders.map(function (slider) {
var _a, _b, _c, _d, _e, _f, _g;
return __assign(__assign({}, slider), { min: (_a = slider.min) !== null && _a !== void 0 ? _a : 0, max: (_b = slider.max) !== null && _b !== void 0 ? _b : 1, unit: (_c = slider.unit) !== null && _c !== void 0 ? _c : '%', visualMultiplier: ((_d = slider.min) !== null && _d !== void 0 ? _d : 0) == 0 && ((_e = slider.max) !== null && _e !== void 0 ? _e : 1) == 1
? 100
: null, decimalPlaces: ((_f = slider.min) !== null && _f !== void 0 ? _f : 0) == 0 && ((_g = slider.max) !== null && _g !== void 0 ? _g : 1) == 1
? 0
: 2 });
});
this.parameters.sliders = message.heartbeat.dataSliders;
this.broadcastState();
break;
case 'response_camera_frame':

File diff suppressed because one or more lines are too long

View File

@@ -146,24 +146,7 @@ export class UnityWebSocket {
this.parameters.outOfService =
message.heartbeat.showOutOfService ?? false;
this.parameters.sensors = message.heartbeat.dataSensors;
this.parameters.sliders = message.heartbeat.dataSliders.map(
(slider) => {
return {
...slider,
min: slider.min ?? 0,
max: slider.max ?? 1,
unit: slider.unit ?? '%',
visualMultiplier:
(slider.min ?? 0) == 0 && (slider.max ?? 1) == 1
? 100
: null,
decimalPlaces:
(slider.min ?? 0) == 0 && (slider.max ?? 1) == 1
? 0
: 2,
} as UnityParameterSlider;
}
);
this.parameters.sliders = message.heartbeat.dataSliders;
this.broadcastState();
break;