Table of Contents
Module config Condition
A condition is a way for a cue list to wait till a condition is met. There are two types of conditions: server or client.
Client Conditions
Client conditions can be met via the ModuleClientAPI. Because the ModuleClientAPI runs on the machines of viewers which you can not trust, Getiyo has a system that allows cue list makers to specify a minimum percentage of clients to have met the condition before continuing. The ModuleServerAPI can force a client condition.
Server Conditions
Server conditions can be met via the ModuleServerAPI.
Although these two types of conditions function differently you specify them the same way in your module.json. Below is an example of what a condition would look like:
{
"title": "Wait for something",
"description": "This will wait till something will happen."
}
| Parameter | Description |
|---|---|
| title | Visual title of the condition |
| description | Short description that explains what the condition does |
View module.json.
Getting Started
Module Development
- Introduction
- V2 Module Structure
- V1 Module Structure
- Development environment/Building
- Module Config
- Module Debugging
- GetiyoModuleTool
- Bug/Feature Reporting
- Contact Details
ModuleServerAPI
ModuleServerAPI GameLib
ModuleClientAPI
ModuleApi Shared
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