exports.__esModule = true; module.exports = function (ActionAPI) { ActionAPI.handle(function (properties, status) { var connectionID = properties.connectionID != undefined ? properties.connectionID : 'none'; var game = properties.game != undefined ? properties.game : 'none'; if (connectionID != 'none') { if (game != 'none') { var connection = ActionAPI.getConnection('moorentv', connectionID); if (connection) { var mtv = connection.instance; mtv.startGame(game).then(function () { })["catch"](function (error) { status(error, 'error'); }); } else status("Connection doesn't exist", 'error'); } else status('No game specified', 'error'); } else status('No connection specified', 'error'); }); ActionAPI.onOpenEditor(function (EditorAPI, properties) { var connectionID = properties.connectionID != undefined ? properties.connectionID : 'none'; var game = properties.game != undefined ? properties.game : 'none'; var connectionField = { id: 'connectionID', name: "Connection", type: "connection", connectionType: 'moorentv', value: connectionID }; var gameField = { id: 'game', name: 'Game', type: 'select', value: game, values: [] }; var sendFields = function (clearGameField) { if (clearGameField === void 0) { clearGameField = false; } if (clearGameField) gameField.values = [{ id: 'none', text: 'None' }]; EditorAPI.setFields([connectionField, gameField]); }; var lastConnectionID = null; var validate = function () { if (lastConnectionID != connectionID) { lastConnectionID = connectionID; if (connectionID != 'none') { var connection = ActionAPI.getConnection('moorentv', connectionID); if (connection) { var mtv = connection.instance; mtv.getGames().then(function (games) { var values = [{ id: 'none', text: 'None' }]; for (var gameID in games) values.push({ id: games[gameID].id, text: games[gameID].title }); gameField.values = values; sendFields(); })["catch"](function (error) { sendFields(true); }); } else sendFields(true); } else sendFields(true); } }; EditorAPI.onFieldChanges(function (fields) { var fieldObject = EditorAPI.tools.objectifyFieldsValues(fields); connectionID = fieldObject.connectionID; game = fieldObject.game; connectionField.value = connectionID; gameField.value = game; EditorAPI.saveProperties({ connectionID: connectionID, game: game }); validate(); }); validate(); }); }; //# sourceMappingURL=startGame.js.map