Add player functionality with HLS support and API integration

- Implemented a new Player class in player.js to handle audio playback, including HLS support using hls.js.
- Created a shared API module in api.js for making HTTP requests with proper error handling.
- Added DOM utility functions in dom.js for creating and clearing elements.
- Introduced WebSocket connection handling in ws.js for real-time updates.
- Developed a comprehensive CSS stylesheet for styling the application, including a high-contrast theme.
This commit is contained in:
Marco Mooren
2026-05-10 14:43:00 +02:00
commit e0a60f7b64
51 changed files with 9022 additions and 0 deletions

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server/ws.js Normal file
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import { WebSocketServer } from 'ws';
import { getUserBySession, readSessionToken } from './auth.js';
// per-user channel hub: any client of user U receives messages targeted to U.
const channels = new Map(); // userId -> Set<ws>
export function attachWs(server) {
const wss = new WebSocketServer({ noServer: true });
server.on('upgrade', (req, socket, head) => {
if (!req.url.startsWith('/ws')) return socket.destroy();
const token = readSessionToken(req);
const user = getUserBySession(token);
if (!user) {
socket.write('HTTP/1.1 401 Unauthorized\r\n\r\n');
socket.destroy();
return;
}
wss.handleUpgrade(req, socket, head, (ws) => {
ws.user = user;
addClient(user.id, ws);
ws.on('close', () => removeClient(user.id, ws));
ws.on('message', (raw) => {
let msg;
try { msg = JSON.parse(raw.toString()); } catch { return; }
// Re-broadcast every message to all connections of the same user.
// (e.g. phone sends `{type:"command", action:"play", stationId:7}` → kiosk receives)
broadcastToUser(user.id, msg, ws);
});
ws.send(JSON.stringify({ type: 'hello', user: { id: user.id, username: user.username, role: user.role } }));
});
});
return wss;
}
function addClient(userId, ws) {
if (!channels.has(userId)) channels.set(userId, new Set());
channels.get(userId).add(ws);
}
function removeClient(userId, ws) {
const set = channels.get(userId);
if (!set) return;
set.delete(ws);
if (!set.size) channels.delete(userId);
}
export function broadcastToUser(userId, msg, except) {
const set = channels.get(userId);
if (!set) return;
const payload = JSON.stringify(msg);
for (const ws of set) {
if (ws === except) continue;
if (ws.readyState === ws.OPEN) ws.send(payload);
}
}