fixed api and stopping delay
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@@ -294,7 +294,7 @@ export class Player {
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// anyway, so the ramp would just be cancelled a quantum later.
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this._outputMuted = true;
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const gain = this.audio[GAIN_KEY];
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const ctx = this.audio[CTX_KEY];
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const ctx = this.audio[CTX_KEY];
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if (gain && ctx) {
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try {
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gain.gain.cancelScheduledValues(ctx.currentTime);
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