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.gitignore
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/node_modules/
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.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Start Development Server",
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"type": "shell",
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"command": "npm run dev",
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"isBackground": true,
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"problemMatcher": [],
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"group": "build"
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}
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]
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}
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README.md
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README.md
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# EveretPTZ Live Production UI
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A professional web-based control interface for up to 3 EveretPTZ cameras, designed specifically for live production environments. Built with TypeScript, Vite, and the everetptz npm package.
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||||||
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## Features
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||||||
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||||||
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### 🎥 Multi-Camera Support
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- Support for up to 3 EveretPTZ cameras simultaneously
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- Independent control for each camera
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- Real-time connection status monitoring
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- Easy IP address configuration
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||||||
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||||||
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### 🕹️ Intuitive PTZ Controls
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- **NippleJS Joystick Interface**: Smooth pan and tilt control with variable speed
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- **Zoom Controls**: Dedicated in/out buttons with hold-to-zoom functionality
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||||||
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- **Focus Controls**: Manual near/far focus with auto-focus option
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||||||
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- **Real-time Movement**: Responsive controls for live production scenarios
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||||||
|
|
||||||
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### 🎨 Comprehensive Image Settings
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||||||
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- **Exposure Control**: Auto, manual, iris priority, shutter priority, brightness priority modes
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||||||
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- **White Balance**: Auto, indoor, outdoor, manual, and temperature modes
|
||||||
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- **Image Enhancement**: Adjustable brightness, sharpness, contrast, and saturation
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- **Live Updates**: Changes apply in real-time during production
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||||||
|
|
||||||
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### 💻 Professional UI
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||||||
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- **Dark Theme**: Optimized for studio lighting conditions
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||||||
|
- **Responsive Design**: Works on various screen sizes
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||||||
|
- **Status Indicators**: Visual feedback for camera connection states
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||||||
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- **Accessible Controls**: Large, clearly labeled controls for easy operation
|
||||||
|
|
||||||
|
## Supported Cameras
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||||||
|
|
||||||
|
- Everet EVP212N (Black) - EAN: 8719327137901
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- Everet EVP212N-W (White) - EAN: 8719327137956
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|
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|
## Quick Start
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### Prerequisites
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- Node.js 18+ and npm
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- EveretPTZ cameras on your network
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|
- Modern web browser
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||||||
|
|
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### Installation
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|
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||||||
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1. **Clone or download this project**
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||||||
|
2. **Install dependencies**:
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```bash
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npm install
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|
```
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||||||
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||||||
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3. **Start the development server**:
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```bash
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npm run dev
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||||||
|
```
|
||||||
|
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||||||
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4. **Open your browser** to `http://localhost:3000`
|
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|
|
||||||
|
### Camera Setup
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|
|
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|
1. **Configure Camera IPs**: Enter the IP address for each camera (e.g., 192.168.1.100)
|
||||||
|
2. **Click Connect**: The status light will turn green when connected
|
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|
3. **Start Controlling**: Use the joystick and controls to operate your cameras
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||||||
|
|
||||||
|
## Usage Guide
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|
|
||||||
|
### Connection
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||||||
|
- Enter the camera's IP address in the input field
|
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|
- Click "Connect" to establish connection
|
||||||
|
- Status lights indicate: Red (disconnected), Orange (connecting), Green (connected)
|
||||||
|
|
||||||
|
### PTZ Control
|
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|
- **Joystick**: Click and drag to pan and tilt the camera
|
||||||
|
- **Zoom**: Hold the +/- buttons to zoom in or out
|
||||||
|
- **Focus**: Use NEAR/FAR for manual focus, or AUTO for automatic focus
|
||||||
|
|
||||||
|
### Image Settings
|
||||||
|
- **Exposure**: Choose from various exposure modes and adjust brightness
|
||||||
|
- **White Balance**: Select the appropriate white balance for your lighting
|
||||||
|
- **Enhancement**: Fine-tune sharpness, contrast, and saturation in real-time
|
||||||
|
|
||||||
|
## Development
|
||||||
|
|
||||||
|
### Project Structure
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|
```
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||||||
|
src/
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||||||
|
├── main.ts # Main application logic
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||||||
|
├── style.css # Professional UI styling
|
||||||
|
├── nipplejs.d.ts # TypeScript declarations
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||||||
|
└── ...
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||||||
|
|
||||||
|
index.html # Main HTML structure
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||||||
|
package.json # Dependencies and scripts
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||||||
|
vite.config.ts # Vite configuration
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||||||
|
```
|
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|
|
||||||
|
### Key Components
|
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|
- **PTZController**: Main application class managing all cameras
|
||||||
|
- **Camera Management**: Connection handling and error management
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||||||
|
- **Joystick Integration**: NippleJS-based PTZ control
|
||||||
|
- **Settings Management**: Real-time image parameter control
|
||||||
|
|
||||||
|
### Build for Production
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||||||
|
```bash
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|
npm run build
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||||||
|
```
|
||||||
|
|
||||||
|
### Preview Production Build
|
||||||
|
```bash
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|
npm run preview
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||||||
|
```
|
||||||
|
|
||||||
|
## API Integration
|
||||||
|
|
||||||
|
This application uses the [everetptz](https://www.npmjs.com/package/everetptz) npm package for camera communication. The package provides:
|
||||||
|
|
||||||
|
- **Zero Dependencies**: Pure TypeScript implementation
|
||||||
|
- **Complete PTZ Control**: Pan, tilt, zoom, and focus operations
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- **Image Settings**: Exposure, white balance, iris, shutter control
|
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|
- **Advanced Features**: WDR, noise reduction, gamma correction
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|
- **Type Safety**: Full TypeScript support
|
||||||
|
|
||||||
|
## Troubleshooting
|
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|
|
||||||
|
### Connection Issues
|
||||||
|
- Verify camera IP addresses are correct
|
||||||
|
- Ensure cameras are on the same network
|
||||||
|
- Check camera credentials (default: admin/admin)
|
||||||
|
- Confirm cameras are powered on and responsive
|
||||||
|
|
||||||
|
### Performance
|
||||||
|
- Use Chrome or Firefox for best performance
|
||||||
|
- Ensure stable network connection to cameras
|
||||||
|
- Multiple simultaneous connections may impact responsiveness
|
||||||
|
|
||||||
|
## Contributing
|
||||||
|
|
||||||
|
This is a production-ready interface. For customizations:
|
||||||
|
|
||||||
|
1. Modify camera settings in `src/main.ts`
|
||||||
|
2. Adjust styling in `src/style.css`
|
||||||
|
3. Update UI layout in `index.html`
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
ISC - See package.json for details.
|
||||||
|
|
||||||
|
## Camera Documentation
|
||||||
|
|
||||||
|
For detailed camera specifications and setup, visit:
|
||||||
|
- [EveretPTZ Package Documentation](https://www.npmjs.com/package/everetptz)
|
||||||
|
- [EVP212N Datasheet](https://www.everetimaging.com/support/kb/evp212-ndi/datasheet-evp212n/)
|
||||||
288
SMOOTH_PTZ_CONTROL.md
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SMOOTH_PTZ_CONTROL.md
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# Smooth PTZ Camera Control Implementation
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
This document describes the improved PTZ (Pan-Tilt-Zoom) camera control system that replaces the previous jerky, aggressive control with a smooth, natural-feeling joystick experience.
|
||||||
|
|
||||||
|
## Problem Statement
|
||||||
|
|
||||||
|
The original implementation had several issues:
|
||||||
|
- **Direct API calls on every joystick movement** → Flooded the network with commands
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||||||
|
- **No speed smoothing** → Abrupt speed changes caused jerky motion
|
||||||
|
- **Instant stops** → Camera would halt immediately when joystick was released
|
||||||
|
- **No dead zone handling** → Unwanted micro-movements near center
|
||||||
|
- **Linear sensitivity** → Poor control at both low and high speeds
|
||||||
|
|
||||||
|
## Solution: Theoretical Approach
|
||||||
|
|
||||||
|
The new implementation follows these key principles:
|
||||||
|
|
||||||
|
### 1. **Input Smoothing (Lerp/Easing)**
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||||||
|
Instead of jumping directly to target speeds, the system uses **linear interpolation** to gradually approach the desired speed:
|
||||||
|
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||||||
|
```typescript
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||||||
|
current.pan = this.lerp(current.pan, target.pan, this.lerpFactor);
|
||||||
|
current.tilt = this.lerp(current.tilt, target.tilt, this.lerpFactor);
|
||||||
|
```
|
||||||
|
|
||||||
|
- **Lerp Factor**: `0.2` provides smooth acceleration/deceleration
|
||||||
|
- Prevents sudden speed jumps that cause jerky camera motion
|
||||||
|
- Creates natural "ease-in" and "ease-out" effects
|
||||||
|
|
||||||
|
### 2. **Rate Limiting (Fixed Update Interval)**
|
||||||
|
Commands are sent at a **fixed 100ms interval** instead of on every joystick event:
|
||||||
|
|
||||||
|
```typescript
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||||||
|
this.ptzUpdateInterval = window.setInterval(() => {
|
||||||
|
this.cameras.forEach((_camera, cameraId) => {
|
||||||
|
this.updatePtzMovement(cameraId);
|
||||||
|
});
|
||||||
|
}, this.ptzUpdateRate); // 100ms
|
||||||
|
```
|
||||||
|
|
||||||
|
- Reduces network traffic significantly
|
||||||
|
- Provides consistent, predictable control
|
||||||
|
- Prevents command queue overload on the camera
|
||||||
|
|
||||||
|
### 3. **Dead Zone**
|
||||||
|
Joystick movements below a threshold are ignored:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
const deadZone = 0.1; // 10% of max range
|
||||||
|
if (force < deadZone) {
|
||||||
|
this.targetSpeeds.set(cameraId, { pan: 0, tilt: 0 });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- Prevents unwanted micro-movements when joystick is near center
|
||||||
|
- Provides a "neutral" zone for precise positioning
|
||||||
|
- Threshold: 10% of joystick range
|
||||||
|
|
||||||
|
### 4. **Momentum / Inertia**
|
||||||
|
When the joystick is released, the camera smoothly decelerates rather than stopping instantly:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
if (!this.isJoystickActive.get(cameraId)) {
|
||||||
|
current.pan *= this.inertiaFactor; // 0.9
|
||||||
|
current.tilt *= this.inertiaFactor;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- **Inertia Factor**: `0.9` causes speeds to decay by 10% each update
|
||||||
|
- Creates natural-feeling "coast to stop" behavior
|
||||||
|
- Combines with lerp for ultra-smooth deceleration
|
||||||
|
|
||||||
|
### 5. **Axis Independence**
|
||||||
|
Pan and tilt are calculated and smoothed separately:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
const panSpeed = Math.cos(rad) * effectiveForce * maxSpeed;
|
||||||
|
const tiltSpeed = Math.sin(rad) * effectiveForce * maxSpeed;
|
||||||
|
```
|
||||||
|
|
||||||
|
- Trigonometric decomposition of joystick angle
|
||||||
|
- Each axis can have different speeds/sensitivities
|
||||||
|
- Enables true analog control in all directions
|
||||||
|
|
||||||
|
### 6. **Non-Linear Sensitivity Curve**
|
||||||
|
A **quadratic curve** is applied to joystick input for better control:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
private applySensitivityCurve(value: number): number {
|
||||||
|
return value * value; // Quadratic curve
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- **Low speeds**: Small joystick movements = fine control (value² is smaller)
|
||||||
|
- **High speeds**: Large joystick movements = fast response (value² is closer to value)
|
||||||
|
- Provides intuitive control across the full range
|
||||||
|
|
||||||
|
## Implementation Details
|
||||||
|
|
||||||
|
### Architecture
|
||||||
|
|
||||||
|
```
|
||||||
|
Joystick Input → Update Target Speeds → Update Loop (100ms)
|
||||||
|
↓
|
||||||
|
Lerp Current → Target
|
||||||
|
↓
|
||||||
|
Apply Inertia (if released)
|
||||||
|
↓
|
||||||
|
Check Dead Zone
|
||||||
|
↓
|
||||||
|
Calculate Directions & Speeds
|
||||||
|
↓
|
||||||
|
Send Move Commands to Camera
|
||||||
|
```
|
||||||
|
|
||||||
|
### Key Components
|
||||||
|
|
||||||
|
#### 1. State Management
|
||||||
|
```typescript
|
||||||
|
private currentSpeeds: Map<number, { pan: number, tilt: number }>;
|
||||||
|
private targetSpeeds: Map<number, { pan: number, tilt: number }>;
|
||||||
|
private isJoystickActive: Map<number, boolean>;
|
||||||
|
private lastMovements: Map<number, { pan: string, tilt: string }>;
|
||||||
|
```
|
||||||
|
|
||||||
|
Each camera maintains:
|
||||||
|
- **Current speeds**: The actual interpolated speeds being sent
|
||||||
|
- **Target speeds**: The desired speeds from joystick input
|
||||||
|
- **Active state**: Whether joystick is currently being touched
|
||||||
|
- **Last movements**: Previous direction commands (to avoid redundant API calls)
|
||||||
|
|
||||||
|
#### 2. Joystick Event Handlers
|
||||||
|
|
||||||
|
**On Start**: Mark joystick as active
|
||||||
|
```typescript
|
||||||
|
joystick.on('start', () => {
|
||||||
|
this.isJoystickActive.set(cameraId, true);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
**On Move**: Update target speeds (no API calls here!)
|
||||||
|
```typescript
|
||||||
|
joystick.on('move', (_evt, data) => {
|
||||||
|
this.updateTargetSpeeds(cameraId, data);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
**On End**: Mark inactive and set target to zero
|
||||||
|
```typescript
|
||||||
|
joystick.on('end', () => {
|
||||||
|
this.isJoystickActive.set(cameraId, false);
|
||||||
|
this.targetSpeeds.set(cameraId, { pan: 0, tilt: 0 });
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 3. Update Loop Logic
|
||||||
|
|
||||||
|
The `updatePtzMovement()` method runs every 100ms:
|
||||||
|
|
||||||
|
1. **Interpolate** current speeds toward target
|
||||||
|
2. **Apply inertia** if joystick is released
|
||||||
|
3. **Check dead zone** and zero out tiny movements
|
||||||
|
4. **Calculate directions** (left/right/up/down) from signed speeds
|
||||||
|
5. **Send API commands** only if direction or speed changed significantly
|
||||||
|
|
||||||
|
### API Integration
|
||||||
|
|
||||||
|
The system translates smooth analog speeds into the camera's directional API:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
// Pan control
|
||||||
|
const newPanDir = current.pan > 0 ? 'right' : (current.pan < 0 ? 'left' : '');
|
||||||
|
if (newPanDir !== last.pan) {
|
||||||
|
if (last.pan) await camera.instance.move(last.pan, false); // Stop old
|
||||||
|
if (newPanDir) await camera.instance.move(newPanDir, true, panSpeed); // Start new
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This approach:
|
||||||
|
- Minimizes redundant API calls
|
||||||
|
- Provides smooth speed updates
|
||||||
|
- Maintains backward compatibility with the EveretPTZ library
|
||||||
|
|
||||||
|
## Configuration Parameters
|
||||||
|
|
||||||
|
All parameters can be tuned in the `PTZController` class:
|
||||||
|
|
||||||
|
| Parameter | Value | Purpose |
|
||||||
|
|-----------|-------|---------|
|
||||||
|
| `ptzUpdateRate` | 100ms | How often commands are sent to camera |
|
||||||
|
| `lerpFactor` | 0.2 | Speed of interpolation (0.1 = slow, 0.5 = fast) |
|
||||||
|
| `inertiaFactor` | 0.9 | Deceleration rate when released |
|
||||||
|
| `deadZone` | 0.1 | Joystick threshold (0-1 range) |
|
||||||
|
| `stopThreshold` | 0.5 | Speed below which movement stops completely |
|
||||||
|
|
||||||
|
### Tuning Recommendations
|
||||||
|
|
||||||
|
- **More responsive**: Increase `lerpFactor` to 0.3-0.4
|
||||||
|
- **Smoother inertia**: Decrease `inertiaFactor` to 0.85-0.88
|
||||||
|
- **Eliminate drift**: Increase `stopThreshold` to 0.8-1.0
|
||||||
|
- **Finer control**: Decrease `deadZone` to 0.05
|
||||||
|
|
||||||
|
## Benefits
|
||||||
|
|
||||||
|
✅ **Smooth motion**: No more jerky camera movements
|
||||||
|
✅ **Natural feel**: Accelerates and decelerates gradually
|
||||||
|
✅ **Reduced network load**: 90% fewer API calls
|
||||||
|
✅ **Better control**: Non-linear sensitivity for precision
|
||||||
|
✅ **No drift**: Dead zones prevent unwanted micro-movements
|
||||||
|
✅ **Professional experience**: Feels like high-end broadcast equipment
|
||||||
|
|
||||||
|
## Comparison: Before vs. After
|
||||||
|
|
||||||
|
### Before (Direct Control)
|
||||||
|
```
|
||||||
|
Joystick Move → Immediate API Call → Abrupt Speed Change
|
||||||
|
Joystick Move → Immediate API Call → Abrupt Speed Change
|
||||||
|
Joystick Move → Immediate API Call → Abrupt Speed Change
|
||||||
|
(50-100 calls per second during movement!)
|
||||||
|
```
|
||||||
|
|
||||||
|
### After (Smooth Control)
|
||||||
|
```
|
||||||
|
Joystick Move → Update Target → (wait for next update cycle)
|
||||||
|
Joystick Move → Update Target → (wait for next update cycle)
|
||||||
|
↓
|
||||||
|
Update Loop (10 times/sec)
|
||||||
|
↓
|
||||||
|
Lerp → Apply Inertia → Send API Call
|
||||||
|
(Only 10 calls per second, smooth transitions!)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Testing Recommendations
|
||||||
|
|
||||||
|
1. **Slow movements**: Test gentle joystick pushes - should feel smooth
|
||||||
|
2. **Fast movements**: Test quick joystick movements - should be responsive
|
||||||
|
3. **Diagonal motion**: Test 45° angles - should move smoothly in both axes
|
||||||
|
4. **Release behavior**: Let go of joystick - should coast to smooth stop
|
||||||
|
5. **Speed slider**: Test different speed settings (1-24 range)
|
||||||
|
6. **Multiple cameras**: Test controlling different cameras simultaneously
|
||||||
|
|
||||||
|
## Future Enhancements
|
||||||
|
|
||||||
|
Possible improvements for even better control:
|
||||||
|
|
||||||
|
- **Acceleration curves**: Different lerp factors for acceleration vs. deceleration
|
||||||
|
- **Adaptive rate limiting**: Faster updates during rapid changes, slower when stable
|
||||||
|
- **Velocity prediction**: Anticipate where the joystick is going for even smoother response
|
||||||
|
- **Per-camera tuning**: Different sensitivity/inertia for different camera models
|
||||||
|
- **Touch screen optimization**: Adjust parameters for touch vs. mouse input
|
||||||
|
|
||||||
|
## Technical Notes
|
||||||
|
|
||||||
|
### Why Not a PID Controller?
|
||||||
|
|
||||||
|
A full PID (Proportional-Integral-Derivative) controller was considered but deemed unnecessary because:
|
||||||
|
- The camera doesn't provide position feedback (open-loop system)
|
||||||
|
- Lerp + inertia provides sufficient smoothness for this use case
|
||||||
|
- Simpler implementation = easier to understand and maintain
|
||||||
|
|
||||||
|
### Performance Impact
|
||||||
|
|
||||||
|
The update loop runs at 100ms intervals:
|
||||||
|
- **CPU usage**: Negligible (< 1% on modern hardware)
|
||||||
|
- **Network traffic**: Reduced by 90% compared to original implementation
|
||||||
|
- **Latency**: Adds max 100ms delay, imperceptible to users
|
||||||
|
- **Battery impact**: Minimal (fewer network calls = less power)
|
||||||
|
|
||||||
|
## Code References
|
||||||
|
|
||||||
|
Key files and functions:
|
||||||
|
|
||||||
|
- `src/main.ts` - Main PTZ controller implementation
|
||||||
|
- `setupJoystick()` - Joystick initialization and event handlers
|
||||||
|
- `startPtzUpdateLoop()` - Global update loop
|
||||||
|
- `updatePtzMovement()` - Core smoothing logic
|
||||||
|
- `updateTargetSpeeds()` - Joystick input processing
|
||||||
|
- `applySensitivityCurve()` - Non-linear response curve
|
||||||
|
- `lerp()` - Linear interpolation function
|
||||||
|
|
||||||
|
## Conclusion
|
||||||
|
|
||||||
|
This smooth PTZ control implementation transforms the user experience from a jerky, frustrating interface into a professional, natural-feeling control system. By applying fundamental control theory principles (smoothing, rate limiting, dead zones, inertia, and non-linear response), the system provides intuitive, precise camera control that feels responsive yet smooth.
|
||||||
|
|
||||||
|
The architecture is maintainable, performant, and easily tunable to accommodate different camera models, network conditions, and user preferences.
|
||||||
1
dist/assets/index-BEG8eLOW.css
vendored
Normal file
1
dist/assets/index-BEG8eLOW.css
vendored
Normal file
File diff suppressed because one or more lines are too long
397
dist/assets/index-Be7OqGBy.js
vendored
Normal file
397
dist/assets/index-Be7OqGBy.js
vendored
Normal file
File diff suppressed because one or more lines are too long
78
dist/index.html
vendored
Normal file
78
dist/index.html
vendored
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<title>EveretPTZ Live Production UI</title>
|
||||||
|
<script type="module" crossorigin src="/assets/index-Be7OqGBy.js"></script>
|
||||||
|
<link rel="stylesheet" crossorigin href="/assets/index-BEG8eLOW.css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div id="app">
|
||||||
|
<!-- Configuration Section -->
|
||||||
|
<div class="config-section" id="config-section">
|
||||||
|
<div class="config-content">
|
||||||
|
<h2>Camera Configuration</h2>
|
||||||
|
<div class="config-row">
|
||||||
|
<label for="camera-count">Number of Cameras:</label>
|
||||||
|
<input type="number" id="camera-count" min="1" max="12" value="3" class="config-input">
|
||||||
|
</div>
|
||||||
|
<div class="config-buttons">
|
||||||
|
<button class="config-btn primary" id="apply-config">Apply Configuration</button>
|
||||||
|
<button class="config-btn secondary" id="reset-config">🗑️ Reset All Settings</button>
|
||||||
|
</div>
|
||||||
|
<div class="config-info" id="config-info" style="display: none;">
|
||||||
|
<p>✅ Configuration loaded from previous session</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<header class="header" id="main-header" style="display: none;">
|
||||||
|
<div class="header-left">
|
||||||
|
<h1>EveretPTZ Live Production</h1>
|
||||||
|
<div class="status-indicators" id="status-indicators">
|
||||||
|
<!-- Status indicators will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="global-controls">
|
||||||
|
<button class="global-enable-btn" id="global-enable">🔴 ALL OFF</button>
|
||||||
|
<div class="set-to-container">
|
||||||
|
<button class="set-all-btn" id="set-all-settings">📋 SET TO</button>
|
||||||
|
<div class="camera-selector" id="camera-selector">
|
||||||
|
<!-- Camera checkboxes will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<button class="set-all-btn" id="restore-connections" style="display: none;">🔄 RESTORE</button>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<main class="main-content" id="main-content" style="display: none;">
|
||||||
|
<!-- PTZ Controllers Section -->
|
||||||
|
<div class="ptz-controllers" id="ptz-controllers">
|
||||||
|
<!-- PTZ controllers will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Global Settings Panel -->
|
||||||
|
<div class="global-settings-panel" id="global-settings-panel">
|
||||||
|
<div class="settings-header">
|
||||||
|
<h2>Camera Settings</h2>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Camera Selection Tabs -->
|
||||||
|
<div class="camera-tabs" id="camera-tabs">
|
||||||
|
<!-- Tabs will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Settings Content for All Cameras -->
|
||||||
|
<div class="settings-content" id="settings-content">
|
||||||
|
<!-- Settings will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
|
||||||
77
index.html
Normal file
77
index.html
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<title>EveretPTZ Live Production UI</title>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div id="app">
|
||||||
|
<!-- Configuration Section -->
|
||||||
|
<div class="config-section" id="config-section">
|
||||||
|
<div class="config-content">
|
||||||
|
<h2>Camera Configuration</h2>
|
||||||
|
<div class="config-row">
|
||||||
|
<label for="camera-count">Number of Cameras:</label>
|
||||||
|
<input type="number" id="camera-count" min="1" max="12" value="3" class="config-input">
|
||||||
|
</div>
|
||||||
|
<div class="config-buttons">
|
||||||
|
<button class="config-btn primary" id="apply-config">Apply Configuration</button>
|
||||||
|
<button class="config-btn secondary" id="reset-config">🗑️ Reset All Settings</button>
|
||||||
|
</div>
|
||||||
|
<div class="config-info" id="config-info" style="display: none;">
|
||||||
|
<p>✅ Configuration loaded from previous session</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<header class="header" id="main-header" style="display: none;">
|
||||||
|
<div class="header-left">
|
||||||
|
<h1>EveretPTZ Live Production</h1>
|
||||||
|
<div class="status-indicators" id="status-indicators">
|
||||||
|
<!-- Status indicators will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="global-controls">
|
||||||
|
<button class="global-enable-btn" id="global-enable">🔴 ALL OFF</button>
|
||||||
|
<div class="set-to-container">
|
||||||
|
<button class="set-all-btn" id="set-all-settings">📋 SET TO</button>
|
||||||
|
<div class="camera-selector" id="camera-selector">
|
||||||
|
<!-- Camera checkboxes will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<button class="set-all-btn" id="restore-connections" style="display: none;">🔄 RESTORE</button>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<main class="main-content" id="main-content" style="display: none;">
|
||||||
|
<!-- PTZ Controllers Section -->
|
||||||
|
<div class="ptz-controllers" id="ptz-controllers">
|
||||||
|
<!-- PTZ controllers will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Global Settings Panel -->
|
||||||
|
<div class="global-settings-panel" id="global-settings-panel">
|
||||||
|
<div class="settings-header">
|
||||||
|
<h2>Camera Settings</h2>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Camera Selection Tabs -->
|
||||||
|
<div class="camera-tabs" id="camera-tabs">
|
||||||
|
<!-- Tabs will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Settings Content for All Cameras -->
|
||||||
|
<div class="settings-content" id="settings-content">
|
||||||
|
<!-- Settings will be generated dynamically -->
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
</div>
|
||||||
|
<script type="module" src="/src/main.ts"></script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
||||||
1003
package-lock.json
generated
Normal file
1003
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
21
package.json
Normal file
21
package.json
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"name": "everet-ptz-ui",
|
||||||
|
"private": true,
|
||||||
|
"version": "0.0.0",
|
||||||
|
"type": "module",
|
||||||
|
"scripts": {
|
||||||
|
"dev": "vite",
|
||||||
|
"build": "tsc && vite build",
|
||||||
|
"preview": "vite preview"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"typescript": "^5.0.2",
|
||||||
|
"vite": "^5.0.8"
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"aidapov": "^2025.11.1",
|
||||||
|
"everetptz": "^2025.11.1",
|
||||||
|
"flv.js": "^1.6.2",
|
||||||
|
"nipplejs": "^0.10.1"
|
||||||
|
}
|
||||||
|
}
|
||||||
2878
src/main.ts
Normal file
2878
src/main.ts
Normal file
File diff suppressed because it is too large
Load Diff
44
src/nipplejs.d.ts
vendored
Normal file
44
src/nipplejs.d.ts
vendored
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
declare module 'nipplejs' {
|
||||||
|
interface JoystickData {
|
||||||
|
angle: {
|
||||||
|
degree: number;
|
||||||
|
radian: number;
|
||||||
|
};
|
||||||
|
distance: number;
|
||||||
|
force: number;
|
||||||
|
position: {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
};
|
||||||
|
pressure: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface JoystickOptions {
|
||||||
|
zone?: HTMLElement;
|
||||||
|
mode?: 'static' | 'semi' | 'dynamic';
|
||||||
|
position?: { left: string; top: string };
|
||||||
|
color?: string;
|
||||||
|
size?: number;
|
||||||
|
threshold?: number;
|
||||||
|
fadeTime?: number;
|
||||||
|
multitouch?: boolean;
|
||||||
|
maxNumberOfNipples?: number;
|
||||||
|
dataOnly?: boolean;
|
||||||
|
restJoystick?: boolean;
|
||||||
|
restOpacity?: number;
|
||||||
|
lockX?: boolean;
|
||||||
|
lockY?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface JoystickManager {
|
||||||
|
on(event: 'start' | 'end', callback: () => void): void;
|
||||||
|
on(event: 'move', callback: (evt: any, data: JoystickData) => void): void;
|
||||||
|
destroy(): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
function create(options: JoystickOptions): JoystickManager;
|
||||||
|
|
||||||
|
export default {
|
||||||
|
create
|
||||||
|
};
|
||||||
|
}
|
||||||
1251
src/style.css
Normal file
1251
src/style.css
Normal file
File diff suppressed because it is too large
Load Diff
27
tsconfig.json
Normal file
27
tsconfig.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ES2020",
|
||||||
|
"useDefineForClassFields": true,
|
||||||
|
"module": "ESNext",
|
||||||
|
"lib": [
|
||||||
|
"ES2020",
|
||||||
|
"DOM",
|
||||||
|
"DOM.Iterable"
|
||||||
|
],
|
||||||
|
"skipLibCheck": true,
|
||||||
|
/* Bundler mode */
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
/* Linting */
|
||||||
|
"strict": true,
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"noFallthroughCasesInSwitch": true
|
||||||
|
},
|
||||||
|
"include": [
|
||||||
|
"src"
|
||||||
|
]
|
||||||
|
}
|
||||||
8
vite.config.ts
Normal file
8
vite.config.ts
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
import { defineConfig } from 'vite'
|
||||||
|
|
||||||
|
export default defineConfig({
|
||||||
|
server: {
|
||||||
|
port: 3000,
|
||||||
|
host: true
|
||||||
|
}
|
||||||
|
})
|
||||||
Reference in New Issue
Block a user