Files
NTSH-Control/dist/Configuration/Timer.js
2026-03-13 14:36:11 +01:00

150 lines
6.9 KiB
JavaScript

"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Timer = void 0;
var path_1 = require("path");
var fs_extra_1 = require("fs-extra");
var UnityRunner_1 = require("../Unity/UnityRunner");
var PREFIX = '[Main]';
var Timer = /** @class */ (function () {
function Timer(Main) {
this.start = {
hour: null,
minute: null,
};
this.end = {
hour: null,
minute: null,
};
this._Main = Main;
this.configPath = (0, path_1.join)(this._Main.dataPath, 'timer.json');
}
Timer.prototype.getState = function () {
return {
start: this.start,
end: this.end,
};
};
Timer.prototype.setStart = function (data) {
this.start = data;
this._Main.WebServer.socket.emit('timer', this.getState());
this.save();
};
Timer.prototype.setEnd = function (data) {
this.end = data;
this._Main.WebServer.socket.emit('timer', this.getState());
this.save();
};
Timer.prototype.startClock = function () {
var _this = this;
setInterval(function () {
var startTime = new Date();
startTime.setHours(_this.start.hour, _this.start.minute, 0, 0);
var endTime = new Date();
endTime.setHours(_this.end.hour, _this.end.minute, 0, 0);
var shouldBeStarted = startTime <= new Date() && endTime > new Date();
if (shouldBeStarted) {
if (_this._Main.UnityRunner.state !== 'RUNNING' &&
_this._Main.UnityRunner.state !== 'STARTING') {
console.log(PREFIX, 'Starting Unity');
_this._Main.UnityRunner.start(UnityRunner_1.StartOrigin.Timer);
}
else if (_this._Main.UnityRunner.startOrigin !== UnityRunner_1.StartOrigin.Timer) {
console.log(PREFIX, 'Already running');
_this._Main.UnityRunner.startOrigin = UnityRunner_1.StartOrigin.Timer;
}
}
else {
if (_this._Main.UnityRunner.state === 'RUNNING' &&
_this._Main.UnityRunner.startOrigin === UnityRunner_1.StartOrigin.Timer) {
console.log(PREFIX, 'Stopping Unity');
_this._Main.UnityWebSocket.quitApplication();
_this._Main.UnityRunner.startOrigin = null;
_this._Main.UnityRunner.state = 'STOPPED';
setTimeout(function () {
_this._Main.UnityRunner.requestStop();
}, 5000);
}
}
}, 5000);
};
Timer.prototype.load = function () {
return __awaiter(this, void 0, void 0, function () {
var exists, data;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
console.log(PREFIX, 'Loading timer configuration...');
return [4 /*yield*/, (0, fs_extra_1.pathExists)(this.configPath)];
case 1:
exists = _a.sent();
if (!exists) {
this.save();
return [2 /*return*/, this.startClock()];
}
return [4 /*yield*/, (0, fs_extra_1.readJSON)(this.configPath)];
case 2:
data = _a.sent();
this.start = data.start;
this.end = data.end;
this.startClock();
return [2 /*return*/];
}
});
});
};
Timer.prototype.save = function () {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
if (this._save)
clearTimeout(this._save);
this._save = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
(0, fs_extra_1.writeFile)(this.configPath, JSON.stringify({ start: this.start, end: this.end }, null, 4));
return [2 /*return*/];
});
}); }, 1000);
return [2 /*return*/];
});
});
};
return Timer;
}());
exports.Timer = Timer;
//# sourceMappingURL=Timer.js.map