150 lines
7.0 KiB
JavaScript
150 lines
7.0 KiB
JavaScript
"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Timer = void 0;
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var path_1 = require("path");
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var fs_extra_1 = require("fs-extra");
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var UnityRunner_1 = require("../Unity/UnityRunner");
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var PREFIX = '[Main]';
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var Timer = /** @class */ (function () {
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function Timer(Main) {
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this.start = {
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hour: null,
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minute: null,
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};
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this.end = {
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hour: null,
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minute: null,
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};
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this._Main = Main;
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this.configPath = (0, path_1.join)(this._Main.dataPath, 'timer.json');
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}
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Timer.prototype.getState = function () {
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return {
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start: this.start,
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end: this.end,
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};
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};
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Timer.prototype.setStart = function (data) {
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this.start = data;
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this._Main.WebServer.socket.emit('timer', this.getState());
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this.save();
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};
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Timer.prototype.setEnd = function (data) {
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this.end = data;
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this._Main.WebServer.socket.emit('timer', this.getState());
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this.save();
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};
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Timer.prototype.startClock = function () {
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var _this = this;
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setInterval(function () {
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var startTime = new Date();
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startTime.setHours(_this.start.hour, _this.start.minute, 0, 0);
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var endTime = new Date();
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endTime.setHours(_this.end.hour, _this.end.minute, 0, 0);
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var shouldBeStarted = startTime <= new Date() && endTime > new Date();
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if (shouldBeStarted) {
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if (_this._Main.UnityRunner.state !== 'RUNNING' &&
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_this._Main.UnityRunner.state !== 'STARTING') {
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console.log(PREFIX, 'Starting Unity');
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_this._Main.UnityRunner.start(UnityRunner_1.StartOrigin.Timer);
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}
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else if (_this._Main.UnityRunner.startOrigin !== UnityRunner_1.StartOrigin.Timer) {
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console.log(PREFIX, 'Already running');
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_this._Main.UnityRunner.startOrigin = UnityRunner_1.StartOrigin.Timer;
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}
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}
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else {
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if (_this._Main.UnityRunner.state === 'RUNNING' &&
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_this._Main.UnityRunner.startOrigin === UnityRunner_1.StartOrigin.Timer) {
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console.log(PREFIX, 'Stopping Unity');
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_this._Main.UnityWebSocket.quitApplication();
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_this._Main.UnityRunner.startOrigin = null;
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_this._Main.UnityRunner.state = 'STOPPED';
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setTimeout(function () {
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_this._Main.UnityRunner.requestStop();
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}, 5000);
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}
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}
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}, 5000);
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};
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Timer.prototype.load = function () {
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return __awaiter(this, void 0, void 0, function () {
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var exists, data;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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console.log(PREFIX, 'Loading timer configuration...');
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return [4 /*yield*/, (0, fs_extra_1.pathExists)(this.configPath)];
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case 1:
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exists = _a.sent();
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if (!exists) {
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this.save();
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return [2 /*return*/, this.startClock()];
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}
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return [4 /*yield*/, (0, fs_extra_1.readJSON)(this.configPath)];
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case 2:
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data = _a.sent();
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this.start = data.start;
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this.end = data.end;
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this.startClock();
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return [2 /*return*/];
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}
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});
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});
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};
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Timer.prototype.save = function () {
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return __awaiter(this, void 0, void 0, function () {
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var _this = this;
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return __generator(this, function (_a) {
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if (this._save)
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clearTimeout(this._save);
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this._save = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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(0, fs_extra_1.writeFile)(this.configPath, JSON.stringify({ start: this.start, end: this.end }, null, 4));
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return [2 /*return*/];
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});
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}); }, 1000);
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return [2 /*return*/];
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});
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});
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};
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return Timer;
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}());
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exports.Timer = Timer;
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//# sourceMappingURL=Timer.js.map
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