"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Timer = void 0; var path_1 = require("path"); var fs_extra_1 = require("fs-extra"); var UnityRunner_1 = require("../Unity/UnityRunner"); var PREFIX = '[Main]'; var Timer = /** @class */ (function () { function Timer(Main) { this.start = { hour: null, minute: null, }; this.end = { hour: null, minute: null, }; this._Main = Main; this.configPath = (0, path_1.join)(this._Main.dataPath, 'timer.json'); } Timer.prototype.getState = function () { return { start: this.start, end: this.end, }; }; Timer.prototype.setStart = function (data) { this.start = data; this._Main.WebServer.socket.emit('timer', this.getState()); this.save(); }; Timer.prototype.setEnd = function (data) { this.end = data; this._Main.WebServer.socket.emit('timer', this.getState()); this.save(); }; Timer.prototype.startClock = function () { var _this = this; setInterval(function () { var startTime = new Date(); startTime.setHours(_this.start.hour, _this.start.minute, 0, 0); var endTime = new Date(); endTime.setHours(_this.end.hour, _this.end.minute, 0, 0); var shouldBeStarted = startTime <= new Date() && endTime > new Date(); if (shouldBeStarted) { if (_this._Main.UnityRunner.state !== 'RUNNING' && _this._Main.UnityRunner.state !== 'STARTING') { console.log(PREFIX, 'Starting Unity'); _this._Main.UnityRunner.start(UnityRunner_1.StartOrigin.Timer); } else if (_this._Main.UnityRunner.startOrigin !== UnityRunner_1.StartOrigin.Timer) { console.log(PREFIX, 'Already running'); _this._Main.UnityRunner.startOrigin = UnityRunner_1.StartOrigin.Timer; } } else { if (_this._Main.UnityRunner.state === 'RUNNING' && _this._Main.UnityRunner.startOrigin === UnityRunner_1.StartOrigin.Timer) { console.log(PREFIX, 'Stopping Unity'); _this._Main.UnityWebSocket.quitApplication(); _this._Main.UnityRunner.startOrigin = null; _this._Main.UnityRunner.state = 'STOPPED'; setTimeout(function () { _this._Main.UnityRunner.requestStop(); }, 5000); } } }, 5000); }; Timer.prototype.load = function () { return __awaiter(this, void 0, void 0, function () { var exists, data; return __generator(this, function (_a) { switch (_a.label) { case 0: console.log(PREFIX, 'Loading timer configuration...'); return [4 /*yield*/, (0, fs_extra_1.pathExists)(this.configPath)]; case 1: exists = _a.sent(); if (!exists) { this.save(); return [2 /*return*/, this.startClock()]; } return [4 /*yield*/, (0, fs_extra_1.readJSON)(this.configPath)]; case 2: data = _a.sent(); this.start = data.start; this.end = data.end; this.startClock(); return [2 /*return*/]; } }); }); }; Timer.prototype.save = function () { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { if (this._save) clearTimeout(this._save); this._save = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () { return __generator(this, function (_a) { (0, fs_extra_1.writeFile)(this.configPath, JSON.stringify({ start: this.start, end: this.end }, null, 4)); return [2 /*return*/]; }); }); }, 1000); return [2 /*return*/]; }); }); }; return Timer; }()); exports.Timer = Timer; //# sourceMappingURL=Timer.js.map