"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UnityWebSocket = void 0; var ws_1 = require("ws"); var Utils_1 = require("../Utils"); var PREFIX = '[Unity]'; var UnityWebSocket = /** @class */ (function () { function UnityWebSocket(Main) { this.state = 'DISCONNECTED'; this.message = 'Waiting for process...'; this.errorTriggerStartupDelay = 1000; this.parameters = { timelineWatching: false, timelineStanding: false, timelineProgress: 0, zedPath: '', zedReady: false, zedFPS: '-', outOfService: null, sliders: [], advancedSliders: [], sensors: [], }; this.disconnected = false; this.restartRequested = false; this._Main = Main; } UnityWebSocket.prototype.handle = function (command) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } switch (command) { case 'parameterValue': var sliderIndex = args[0]; var percentage = args[1]; this.setSliderValue(sliderIndex, percentage); break; case 'advancedParameterValue': var advSliderIndex = args[0]; var advPercentage = args[1]; this.setAdvancedSliderValue(advSliderIndex, advPercentage); break; case 'enableOutOfService': var enableCallback = args[0]; if (typeof enableCallback !== 'function') return; this.setOutOfService(true); enableCallback({ succeed: true }); break; case 'disableOutOfService': var disableCallback = args[0]; if (typeof disableCallback !== 'function') return; this.setOutOfService(false); disableCallback({ succeed: true }); break; } }; UnityWebSocket.prototype.quitApplication = function () { if (this.socket == null || this.socket.readyState !== ws_1.WebSocket.OPEN) return; this.socket.send(JSON.stringify({ type: 'quit_application', })); }; UnityWebSocket.prototype.setSliderValue = function (sliderIndex, sliderValue) { if (this.socket == null || this.socket.readyState !== ws_1.WebSocket.OPEN) return; this.socket.send(JSON.stringify({ type: 'set_slider_value', sliderIndex: sliderIndex, sliderValue: sliderValue, })); if (this.parameters.sliders[sliderIndex] == undefined) return; this.parameters.sliders[sliderIndex].outputValue = sliderValue; this.broadcastState(); }; UnityWebSocket.prototype.setAdvancedSliderValue = function (sliderIndex, sliderValue) { if (this.socket == null || this.socket.readyState !== ws_1.WebSocket.OPEN) return; this.socket.send(JSON.stringify({ type: 'set_advanced_slider_value', sliderIndex: sliderIndex, sliderValue: sliderValue, })); if (this.parameters.advancedSliders[sliderIndex] == undefined) return; this.parameters.advancedSliders[sliderIndex].outputValue = sliderValue; this.broadcastState(); }; UnityWebSocket.prototype.setOutOfService = function (state) { if (this.socket == null || this.socket.readyState !== ws_1.WebSocket.OPEN) return; this.socket.send(JSON.stringify({ type: 'set_out_of_service', showOutOfService: state, })); this.parameters.outOfService = true; this.broadcastState(); }; UnityWebSocket.prototype.broadcastState = function () { this._Main.WebServer.socket.emit('unityWebSocketState', this.getState()); }; UnityWebSocket.prototype.setInfo = function (message, error, state) { if (state === void 0) { state = 'FAILED'; } this.message = message; this.error = error; this.state = state; this.broadcastState(); if (error != null) this._Main.Twilio.sendError('UnityWebSocket', error); if (state == 'FAILED' || state == 'DISCONNECTED') console.warn(PREFIX, message !== null && message !== void 0 ? message : error); else console.log(PREFIX, message !== null && message !== void 0 ? message : error); }; UnityWebSocket.prototype.stopFetchClocks = function () { clearInterval(this.heartbeatClock); clearInterval(this.calibrationImageClock); }; UnityWebSocket.prototype.handleSocketMessage = function (data) { var _a; var message; try { message = JSON.parse(data.toString()); } catch (error) { return; } switch (message.type) { case 'heartbeat_data': this.parameters.timelineWatching = message.heartbeat.dataTimeline.isWatching; this.parameters.timelineStanding = message.heartbeat.dataTimeline.isStanding; this.parameters.timelineProgress = message.heartbeat.dataTimeline.timelineProgress; this.parameters.zedPath = "".concat(message.heartbeat.zedCamera.streamInputIP, ":").concat(message.heartbeat.zedCamera.streamInputPort); this.parameters.zedReady = message.heartbeat.zedCamera.isZedReady; this.parameters.zedFPS = message.heartbeat.zedCamera.cameraFPS; this.parameters.outOfService = (_a = message.heartbeat.showOutOfService) !== null && _a !== void 0 ? _a : false; this.parameters.sensors = message.heartbeat.dataSensors; this.parameters.sliders = message.heartbeat.dataSliders.map(function (slider) { return __assign(__assign({}, slider), { decimalPlaces: slider.min == 0 && slider.max == 1 ? 2 : null }); }); this.parameters.advancedSliders = message.heartbeat.dataAdvancedSliders.map(function (slider) { return __assign(__assign({}, slider), { decimalPlaces: slider.min == 0 && slider.max == 1 ? 2 : null }); }); this.broadcastState(); break; case 'response_camera_frame': this._Main.WebServer.Calibration.writeCalibrationImage(message.imageBase64); break; } }; UnityWebSocket.prototype.disconnect = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { this.restartRequested = true; this.disconnected = true; if (this.socket != null) { this.socket.close(); this.socket = null; } this.stopFetchClocks(); this.setInfo('Waiting for process...', null, 'DISCONNECTED'); return [2 /*return*/]; }); }); }; UnityWebSocket.prototype.reconnect = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.restartRequested) return [2 /*return*/]; if (this.disconnected) return [2 /*return*/]; this.restartRequested = true; this.stopFetchClocks(); if (this.socket != null) { this.socket.close(); this.socket = null; } return [4 /*yield*/, (0, Utils_1.delay)(2000)]; case 1: _a.sent(); if (this.disconnected) return [2 /*return*/]; this.message = "Reconnecting in 10 seconds..."; this.broadcastState(); return [4 /*yield*/, (0, Utils_1.delay)(10000)]; case 2: _a.sent(); if (this.disconnected) return [2 /*return*/]; return [4 /*yield*/, this.connect()]; case 3: _a.sent(); return [2 /*return*/]; } }); }); }; UnityWebSocket.prototype.connect = function () { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: this.restartRequested = false; this.disconnected = false; this.stopFetchClocks(); this.setInfo('Connecting...', null, 'CONNECTING'); return [4 /*yield*/, (0, Utils_1.delay)(1000)]; case 1: _a.sent(); this.socket = new ws_1.WebSocket("ws://".concat(this._Main.Config.unity.webSocket.ip, ":").concat(this._Main.Config.unity.webSocket.port)); this.socket.on('error', function (error) { if (_this.restartRequested) return; _this.setInfo('Connection error', "Could not connect: ".concat(error.message), 'FAILED'); _this.reconnect(); }); this.socket.on('open', function () { _this.startFetchClocks(); _this._Main.Twilio.resetError('UnityWebSocket'); _this.setInfo('Connected', null, 'CONNECTED'); }); this.socket.on('close', function () { if (_this._Main.UnityRunner.restartTriggered) return; if (_this.restartRequested) return; _this.setInfo('Disconnected', 'Unity was disconnected unexpectedly', 'FAILED'); _this.reconnect(); }); this.socket.on('message', function (data) { return _this.handleSocketMessage(data); }); return [2 /*return*/]; } }); }); }; UnityWebSocket.prototype.startFetchClocks = function () { var _this = this; this.socket.send(JSON.stringify({ type: 'set_heartbeat_auto_send', autoSend: false })); this.heartbeatClock = setInterval(function () { if (_this.socket == null || _this.socket.readyState !== ws_1.WebSocket.OPEN) return; _this.socket.send(JSON.stringify({ type: 'request_heartbeat' })); }, this._Main.Config.unity.heartbeatInterval); this.calibrationImageClock = setInterval(function () { if (_this.socket == null || _this.socket.readyState !== ws_1.WebSocket.OPEN) return; _this.socket.send(JSON.stringify({ type: 'request_camera_frame' })); }, this._Main.Config.unity.calibrationImageInterval); }; UnityWebSocket.prototype.getState = function () { return { state: this.state, message: this.message, error: this.error, parameters: this.parameters, }; }; return UnityWebSocket; }()); exports.UnityWebSocket = UnityWebSocket; //# sourceMappingURL=UnityWebSocket.js.map