"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UnityRunner = void 0; var fs_extra_1 = require("fs-extra"); var child_process_1 = require("child_process"); var Utils_1 = require("../Utils"); var PREFIX = '[UnityRunner]'; var LOG_OUTPUT = !process.argv.includes('--no-output-log'); var UnityRunner = /** @class */ (function () { function UnityRunner(Main) { this.message = 'Awaiting startup delay...'; this.startTime = null; this.output = { current: [], last: [] }; this.restartTriggered = false; this._Main = Main; } UnityRunner.prototype.handle = function (command) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } switch (command) { case 'restart': var callback = args[0]; if (typeof callback !== 'function') return; callback(this.requestRestart()); break; } }; UnityRunner.prototype.startStatusClock = function () { var _this = this; clearInterval(this.statusClock); this.statusClock = setInterval(function () { _this.broadcastState(); }, 3000); }; UnityRunner.prototype.requestRestart = function () { if (this.state !== 'RUNNING') return { succeed: false, message: 'Cannot restart when process is not running. It is probably restarting already.', }; this.restart(true); return { succeed: true }; }; UnityRunner.prototype.broadcastState = function () { this._Main.WebServer.socket.emit('unityRunnerState', this.getStatus()); }; UnityRunner.prototype.setInfo = function (message, error, state) { if (state === void 0) { state = 'PROBLEM'; } this.message = message; this.error = error; this.state = state; this.broadcastState(); this.output.current.push("[".concat(new Date().toLocaleTimeString('nl-NL'), "] [System] [").concat(state, "] ").concat(message !== null && message !== void 0 ? message : error)); if (state == 'PROBLEM' || state == 'STOPPED') console.warn(PREFIX, message !== null && message !== void 0 ? message : error); else console.log(PREFIX, message !== null && message !== void 0 ? message : error); }; UnityRunner.prototype.restart = function () { return __awaiter(this, arguments, void 0, function (instant) { if (instant === void 0) { instant = false; } return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.restartTriggered) return [2 /*return*/]; clearInterval(this.statusClock); this._Main.WebServer.Calibration.hasCalibrationImage = false; this._Main.UnityWebSocket.disconnect(); this.restartTriggered = true; this.startTime = -1; this.broadcastState(); return [4 /*yield*/, (0, Utils_1.delay)(2000)]; case 1: _a.sent(); if (this.output.current.length > 0) { this.output.last = __spreadArray([], this.output.current, true); this.output.current = []; } if (instant) this.setInfo('Process will restart shortly...', null, 'STOPPED'); if (!(this.process != null)) return [3 /*break*/, 3]; this.process.kill('SIGTERM'); return [4 /*yield*/, (0, Utils_1.delay)(3000)]; case 2: _a.sent(); if (!this.process.killed && this.process.exitCode === null) { this.process.kill('SIGKILL'); console.log(PREFIX, 'Sent SIGKILL to process.'); } _a.label = 3; case 3: this.startTime = -1; if (!!instant) return [3 /*break*/, 5]; this.message = 'Reconnecting in 10 seconds...'; this.broadcastState(); return [4 /*yield*/, (0, Utils_1.delay)(10000)]; case 4: _a.sent(); _a.label = 5; case 5: return [4 /*yield*/, this.start()]; case 6: _a.sent(); return [2 /*return*/]; } }); }); }; UnityRunner.prototype.start = function () { return __awaiter(this, void 0, void 0, function () { var path, fileName; var _this = this; var _a, _b, _c; return __generator(this, function (_d) { switch (_d.label) { case 0: if (this.output.current.length > 0) { this.output.last = __spreadArray([], this.output.current, true); this.output.current = []; } this.startTime = Date.now(); this.restartTriggered = false; this.broadcastState(); this._Main.WebServer.Calibration.hasCalibrationImage = false; clearInterval(this.statusClock); path = this._Main.Config.unity.executable.path; if (path == null || !(0, fs_extra_1.pathExistsSync)(path)) { this.setInfo('Executable problem', "Executable path is not set or does not exist: ".concat(path)); return [2 /*return*/]; } if (!(this._Main.CameraRunner.state !== 'CONNECTED')) return [3 /*break*/, 2]; return [4 /*yield*/, new Promise(function (resolve) { _this.setInfo('Waiting for CameraRunner to connect...', null, 'STARTING'); var c = setInterval(function () { if (_this._Main.CameraRunner.state !== 'CONNECTED') return; clearInterval(c); resolve(); }, 1000); })]; case 1: _d.sent(); _d.label = 2; case 2: if (!(((_a = this._Main.CameraRunner.processStatus) === null || _a === void 0 ? void 0 : _a.state) !== 'RUNNING')) return [3 /*break*/, 4]; return [4 /*yield*/, new Promise(function (resolve) { _this.setInfo('Waiting for CameraRunner process to start...', null, 'STARTING'); var c = setInterval(function () { var _a; if (((_a = _this._Main.CameraRunner.processStatus) === null || _a === void 0 ? void 0 : _a.state) !== 'RUNNING') return; clearInterval(c); resolve(); }, 1000); })]; case 3: _d.sent(); _d.label = 4; case 4: fileName = path.split(/(\/|\\)/).pop(); this.setInfo("Starting executable: ".concat(fileName), null, 'STARTING'); this.process = (0, child_process_1.spawn)(path, this._Main.Config.unity.executable.arguments, { stdio: 'pipe', }); this.process.on('exit', function (code, signal) { if (_this.restartTriggered) return; _this.setInfo('Process exited', "Process exited with code ".concat(code, " and signal ").concat(signal), 'STOPPED'); _this.restart(); }); this.process.on('error', function (err) { _this.setInfo('Process error', err.message); _this.restart(); }); (_b = this.process.stdout) === null || _b === void 0 ? void 0 : _b.on('data', function (data) { var lines = data .toString() .trim() .split('\n') .filter(function (line) { return line.length > 0; }); lines.forEach(function (line) { var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] ").concat(line); if (LOG_OUTPUT) console.log(PREFIX, formattedLine); _this.output.current.push(formattedLine); }); }); (_c = this.process.stderr) === null || _c === void 0 ? void 0 : _c.on('data', function (data) { var lines = data .toString() .trim() .split('\n') .filter(function (line) { return line.length > 0; }); lines.forEach(function (line) { var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] [ERROR] ").concat(line); if (LOG_OUTPUT) console.error(PREFIX, formattedLine); _this.output.current.push(formattedLine); }); }); this.startStatusClock(); setTimeout(function () { var _a, _b; if (_this.process == null || ((_a = _this.process) === null || _a === void 0 ? void 0 : _a.killed) || ((_b = _this.process) === null || _b === void 0 ? void 0 : _b.exitCode) != null || _this.restartTriggered) return; _this.setInfo('Running', '', 'RUNNING'); _this._Main.UnityWebSocket.connect(); }, 5000); return [2 /*return*/]; } }); }); }; UnityRunner.prototype.getStatus = function () { return { state: this.state, message: this.message, error: this.error, startTime: this.startTime, output: this.output, }; }; return UnityRunner; }()); exports.UnityRunner = UnityRunner; //# sourceMappingURL=UnityRunner.js.map