"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.CameraRunner = void 0; var socket_io_client_1 = require("socket.io-client"); var Utils_1 = require("./Utils"); var PREFIX = "[CameraRunner]"; var CameraRunner = /** @class */ (function () { function CameraRunner(Main) { this.state = 'DISCONNECTED'; this.processStatus = { state: 'STOPPED', startTime: -1, output: { current: [], last: [] }, }; this._Main = Main; } CameraRunner.prototype.handle = function (command) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } switch (command) { case 'restart': case 'reboot': var callback = args[0]; if (typeof callback !== 'function') return; this.sendCommand(command, callback); break; } }; CameraRunner.prototype.sendCommand = function (command, callback) { if (this.socket == null || !this.socket.connected) return callback({ succeed: false, message: 'Not connected to CameraRunner', }); this.socket.emit(command, function (response) { callback(response); }); }; CameraRunner.prototype.broadcastState = function () { this._Main.WebServer.socket.emit('cameraRunnerState', this.getState()); }; CameraRunner.prototype.getState = function () { return { state: this.state, message: this.message, error: this.error, processStatus: this.processStatus, }; }; CameraRunner.prototype.setInfo = function (message, error, state) { if (state === void 0) { state = 'FAILED'; } this.message = message; this.error = error; this.state = state; this.broadcastState(); if (state == 'FAILED' || state == 'DISCONNECTED') console.warn(PREFIX, message !== null && message !== void 0 ? message : error); else console.log(PREFIX, message !== null && message !== void 0 ? message : error); }; CameraRunner.prototype.startPollClock = function () { var _this = this; var poll = function () { return __awaiter(_this, void 0, void 0, function () { var data; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, new Promise(function (resolve) { _this.socket.emit('getStatus', function (response) { return resolve(response); }); })]; case 1: data = _a.sent(); this.processStatus = data; this.broadcastState(); return [2 /*return*/]; } }); }); }; this.socket.on('simpleStatus', function (simpleStatus) { _this.processStatus.state = simpleStatus.state; _this.processStatus.message = simpleStatus.message; _this.processStatus.error = simpleStatus.error; _this.broadcastState(); }); clearInterval(this.pollClock); this.pollClock = setInterval(function () { return poll(); }, this._Main.Config.cameraRunner.pollInterval); poll(); }; CameraRunner.prototype.reconnect = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: clearInterval(this.pollClock); if (this.socket != null) { this.socket.disconnect(); this.socket.close(); this.socket = null; } return [4 /*yield*/, (0, Utils_1.delay)(2000)]; case 1: _a.sent(); this.message = 'Reconnecting in 10 seconds...'; this.broadcastState(); return [4 /*yield*/, (0, Utils_1.delay)(5000)]; case 2: _a.sent(); return [4 /*yield*/, this.connect()]; case 3: _a.sent(); return [2 /*return*/]; } }); }); }; CameraRunner.prototype.connect = function () { return __awaiter(this, void 0, void 0, function () { var ip, port; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: this.setInfo('Connecting...', null, 'CONNECTING'); return [4 /*yield*/, (0, Utils_1.delay)(1000)]; case 1: _a.sent(); ip = this._Main.Config.cameraRunner.webSocket.ip; port = this._Main.Config.cameraRunner.webSocket.port; if (ip == null || port == null) { return [2 /*return*/, this.setInfo('Connection problem', 'Camera Runner WebSocket IP or port is not configured.')]; } this.socket = (0, socket_io_client_1.io)("ws://".concat(ip, ":").concat(port), { reconnectionAttempts: 0, reconnectionDelay: 2000, }); this.socket.on('connect', function () { _this.setInfo('Connected', null, 'CONNECTED'); _this.startPollClock(); }); this.socket.on('disconnect', function () { _this.setInfo('Disconnected', 'Camera Runner was disconnected unexpectedly', 'DISCONNECTED'); _this.reconnect(); }); this.socket.on('reconnect', function () { _this.setInfo('Connected (reconnection)', null, 'CONNECTED'); }); this.socket.on('connect_error', function (err) { _this.setInfo('Connection problem', "Connection error: ".concat(err)); _this.reconnect(); }); this.socket.on('error', function (err) { _this.setInfo('Connection problem', "Socket error: ".concat(err)); _this.reconnect(); }); this.socket.on('reconnect_attempt', function () { _this.setInfo('Reconnecting', null, 'CONNECTING'); }); this.socket.on('reconnect_failed', function () { _this.setInfo('Connection problem', 'Reconnection failed'); _this.reconnect(); }); this.socket.on('close', function () { _this.setInfo('Disconnected', null, 'DISCONNECTED'); _this.reconnect(); }); return [2 /*return*/]; } }); }); }; return CameraRunner; }()); exports.CameraRunner = CameraRunner; //# sourceMappingURL=CameraRunner.js.map