import { io } from 'socket.io-client'; import { MenuBar } from './menuBar'; import { TabController } from './tabController'; import { MorphFeature } from 'morphux'; import { DashboardCameraRunner } from './dashboard.camerarunner'; import { LogsHandler } from './logsHandler'; import { Calibration } from './calibration'; import { DashboardUnity } from './dashboard.unity'; const socket = io('/'); export class Main { socket = socket; MenuBar = new MenuBar(this); TabController = new TabController(this); Logs = new LogsHandler(this); Calibration = new Calibration(this); DashboardCameraRunner = new DashboardCameraRunner(this); DashboardUnityRunner = new DashboardUnity(this); constructor() { if (window.location.search.includes('debug')) { (window as any).SN = this; console.log('Debug mode enabled'); } } } MorphFeature.Loader({ active: true, message: 'Connecting to server...' }); socket.on('connect', () => { console.log('Connected to server'); MorphFeature.Loader({ active: false }); }); const _Main = new Main();