Added basic control panel

This commit is contained in:
2026-03-11 16:46:06 +01:00
parent 7df210aaf2
commit c4eedfff1e
105 changed files with 21923 additions and 958 deletions

View File

@@ -9,8 +9,8 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
@@ -45,10 +45,11 @@ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnityRunner = void 0;
exports.StartOrigin = exports.UnityBuildStateColors = exports.UnityRunner = void 0;
var fs_extra_1 = require("fs-extra");
var child_process_1 = require("child_process");
var Utils_1 = require("../Utils");
var Status_1 = require("../Status");
var PREFIX = '[UnityRunner]';
var LOG_OUTPUT = !process.argv.includes('--no-output-log');
var UnityRunner = /** @class */ (function () {
@@ -70,11 +71,11 @@ var UnityRunner = /** @class */ (function () {
return;
switch (command) {
case 'restart':
return callback(this.requestRestart());
return callback(this.requestRestart(StartOrigin.Manual));
case 'stop':
return callback(this.requestStop());
case 'start':
return callback(this.requestStart());
return callback(this.requestStart(StartOrigin.Manual));
}
};
UnityRunner.prototype.startStatusClock = function () {
@@ -84,13 +85,13 @@ var UnityRunner = /** @class */ (function () {
_this.broadcastState();
}, 3000);
};
UnityRunner.prototype.requestRestart = function () {
UnityRunner.prototype.requestRestart = function (startOrigin) {
if (this.state !== 'RUNNING')
return {
succeed: false,
message: 'Cannot restart when process is not running. It is probably restarting already.',
};
this.restart(true);
this.restart(startOrigin, true);
return { succeed: true };
};
UnityRunner.prototype.requestStop = function () {
@@ -102,23 +103,29 @@ var UnityRunner = /** @class */ (function () {
this.stop();
return { succeed: true };
};
UnityRunner.prototype.requestStart = function () {
UnityRunner.prototype.requestStart = function (startOrigin) {
if (this.state !== 'STOPPED')
return {
succeed: false,
message: 'Cannot start when process is already running.',
};
this.start();
this.start(startOrigin);
return { succeed: true };
};
UnityRunner.prototype.broadcastState = function () {
this._Main.WebServer.socket.emit('unityRunnerState', this.getStatus());
};
UnityRunner.prototype.setInfo = function (message, error, state) {
var _a;
if (state === void 0) { state = 'PROBLEM'; }
this.message = message;
this.error = error;
this.state = state;
this._Main.Status.update(Status_1.StatusType.UnityBuild, exports.UnityBuildStateColors[state], (_a = message !== null && message !== void 0 ? message : error) !== null && _a !== void 0 ? _a : '', {
reboot: state === 'PROBLEM' || state === 'RUNNING',
start: state === 'STOPPED',
stop: state === 'RUNNING',
});
this.broadcastState();
if (error != null)
this._Main.Twilio.sendError('UnityRunner', error);
@@ -174,9 +181,9 @@ var UnityRunner = /** @class */ (function () {
});
});
};
UnityRunner.prototype.restart = function () {
return __awaiter(this, arguments, void 0, function (instant) {
if (instant === void 0) { instant = false; }
UnityRunner.prototype.restart = function (origin, instant) {
if (instant === void 0) { instant = false; }
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
@@ -186,6 +193,7 @@ var UnityRunner = /** @class */ (function () {
this._Main.WebServer.Calibration.hasCalibrationImage = false;
clearInterval(this.statusClock);
this.startTime = -1;
this.startOrigin = null;
this.broadcastState();
if (!!instant) return [3 /*break*/, 2];
return [4 /*yield*/, (0, Utils_1.delay)(2000)];
@@ -216,7 +224,7 @@ var UnityRunner = /** @class */ (function () {
case 7:
_a.sent();
_a.label = 8;
case 8: return [4 /*yield*/, this.start()];
case 8: return [4 /*yield*/, this.start(this.startOrigin)];
case 9:
_a.sent();
return [2 /*return*/];
@@ -224,11 +232,11 @@ var UnityRunner = /** @class */ (function () {
});
});
};
UnityRunner.prototype.start = function () {
UnityRunner.prototype.start = function (origin) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
var path, fileName;
var _this = this;
var _a, _b, _c;
return __generator(this, function (_d) {
switch (_d.label) {
case 0:
@@ -285,11 +293,11 @@ var UnityRunner = /** @class */ (function () {
if (_this.restartTriggered)
return;
_this.setInfo('Process exited', "Process exited with code ".concat(code, " and signal ").concat(signal), 'PROBLEM');
_this.restart();
_this.restart(_this.startOrigin);
});
this.process.on('error', function (err) {
_this.setInfo('Process error', err.message);
_this.restart();
_this.restart(_this.startOrigin);
});
(_b = this.process.stdout) === null || _b === void 0 ? void 0 : _b.on('data', function (data) {
var lines = data
@@ -317,6 +325,7 @@ var UnityRunner = /** @class */ (function () {
_this.output.current.push(formattedLine);
});
});
this.startOrigin = origin;
this.startStatusClock();
setTimeout(function () {
var _a, _b;
@@ -346,4 +355,23 @@ var UnityRunner = /** @class */ (function () {
return UnityRunner;
}());
exports.UnityRunner = UnityRunner;
var State;
(function (State) {
State["Green"] = "GREEN";
State["Yellow"] = "YELLOW";
State["Red"] = "RED";
State["Gray"] = "GRAY";
})(State || (State = {}));
exports.UnityBuildStateColors = {
RUNNING: State.Green,
STOPPED: State.Gray,
STARTING: State.Yellow,
PROBLEM: State.Red,
};
var StartOrigin;
(function (StartOrigin) {
StartOrigin["Timer"] = "TIMER";
StartOrigin["Manual"] = "MANUAL";
StartOrigin["Startup"] = "STARTUP";
})(StartOrigin || (exports.StartOrigin = StartOrigin = {}));
//# sourceMappingURL=UnityRunner.js.map