Implemented shutdown through UI and implemented router check
This commit is contained in:
10
dist/Unity/UnityWebSocket.js
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10
dist/Unity/UnityWebSocket.js
vendored
@@ -192,11 +192,17 @@ var UnityWebSocket = /** @class */ (function () {
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(_a = message.heartbeat.showOutOfService) !== null && _a !== void 0 ? _a : false;
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this.parameters.sensors = message.heartbeat.dataSensors;
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this.parameters.sliders = message.heartbeat.dataSliders.map(function (slider) {
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return __assign(__assign({}, slider), { decimalPlaces: slider.min == 0 && slider.max == 1 ? 2 : null });
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return __assign(__assign({}, slider), { decimalPlaces: (slider.min == 0 || slider.min == -1) &&
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slider.max == 1
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? 2
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: null });
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});
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this.parameters.advancedSliders =
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message.heartbeat.dataAdvancedSliders.map(function (slider) {
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return __assign(__assign({}, slider), { decimalPlaces: slider.min == 0 && slider.max == 1 ? 2 : null });
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return __assign(__assign({}, slider), { decimalPlaces: (slider.min == 0 || slider.min == -1) &&
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slider.max == 1
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? 2
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: null });
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});
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this.broadcastState();
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break;
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2
dist/Unity/UnityWebSocket.js.map
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2
dist/Unity/UnityWebSocket.js.map
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