Added start/stop control to Unity process
This commit is contained in:
18
frontend/views/dashboard/dist/dashboard.unity.js
vendored
18
frontend/views/dashboard/dist/dashboard.unity.js
vendored
@@ -45,6 +45,8 @@ var DashboardUnity = /** @class */ (function () {
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this.processStatus = document.querySelector('.ntsh_dashboard-unity-processstatus');
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this.processInfo = document.querySelector('.ntsh_dashboard-unity-processinfo');
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this.restartButton = document.querySelector('.ntsh_dashboard-unity-restart');
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this.startButton = document.querySelector('.ntsh_dashboard-unity-start');
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this.stopButton = document.querySelector('.ntsh_dashboard-unity-stop');
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this.uptimeInfo = document.querySelector('.ntsh_dashboard-unity-uptime');
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this.webSocketStatus = document.querySelector('.ntsh_dashboard-unity-websocketstatus');
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this.webSocketInfo = document.querySelector('.ntsh_dashboard-unity-websocketinfo');
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@@ -73,10 +75,14 @@ var DashboardUnity = /** @class */ (function () {
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if (state.state != 'RUNNING') {
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state.startTime = -1;
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this.restartButton.style.display = 'none';
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this.stopButton.style.display = 'none';
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}
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else {
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this.restartButton.style.display = 'flex';
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this.stopButton.style.display = 'flex';
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}
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this.startButton.style.display =
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state.state == 'STOPPED' ? 'flex' : 'none';
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(0, utils_1.setStatusState)(this.processStatus, {
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RUNNING: 'green',
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STOPPED: 'gray',
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@@ -356,6 +362,18 @@ var DashboardUnity = /** @class */ (function () {
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return [2 /*return*/];
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});
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}); });
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this.startButton.addEventListener('click', function () { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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this.executeCommand('start', 'Are you sure you want to start the Unity Runner process?');
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return [2 /*return*/];
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});
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}); });
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this.stopButton.addEventListener('click', function () { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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this.executeCommand('stop', 'Are you sure you want to stop the Unity Runner process?');
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return [2 /*return*/];
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});
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}); });
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this.enableOutOfServiceButton.addEventListener('click', function () { return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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this.executeCommand('enableOutOfService', 'Are you sure you want to set the installation to "Out of Service"?', 'unityWebSocket');
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