Fixed advanced sliders
This commit is contained in:
12
dist/Unity/UnityRunner.js
vendored
12
dist/Unity/UnityRunner.js
vendored
@@ -9,8 +9,8 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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@@ -181,9 +181,9 @@ var UnityRunner = /** @class */ (function () {
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});
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});
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};
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UnityRunner.prototype.restart = function (origin, instant) {
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if (instant === void 0) { instant = false; }
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return __awaiter(this, void 0, void 0, function () {
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UnityRunner.prototype.restart = function (origin_1) {
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return __awaiter(this, arguments, void 0, function (origin, instant) {
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if (instant === void 0) { instant = false; }
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -233,10 +233,10 @@ var UnityRunner = /** @class */ (function () {
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});
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};
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UnityRunner.prototype.start = function (origin) {
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var _a, _b, _c;
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return __awaiter(this, void 0, void 0, function () {
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var path, fileName;
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var _this = this;
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var _a, _b, _c;
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return __generator(this, function (_d) {
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switch (_d.label) {
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case 0:
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