Small bugfix
This commit is contained in:
1
dist/Unity/UnityRunner.js
vendored
1
dist/Unity/UnityRunner.js
vendored
@@ -162,6 +162,7 @@ var UnityRunner = /** @class */ (function () {
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if (this.restartTriggered)
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if (this.restartTriggered)
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return [2 /*return*/];
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return [2 /*return*/];
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this.restartTriggered = true;
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this.restartTriggered = true;
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this._Main.WebServer.Calibration.hasCalibrationImage = false;
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clearInterval(this.statusClock);
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clearInterval(this.statusClock);
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this.startTime = -1;
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this.startTime = -1;
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this.broadcastState();
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this.broadcastState();
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2
dist/Unity/UnityRunner.js.map
vendored
2
dist/Unity/UnityRunner.js.map
vendored
File diff suppressed because one or more lines are too long
@@ -138,6 +138,9 @@ export class UnityRunner {
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async restart(instant: boolean = false) {
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async restart(instant: boolean = false) {
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if (this.restartTriggered) return;
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if (this.restartTriggered) return;
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this.restartTriggered = true;
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this.restartTriggered = true;
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this._Main.WebServer.Calibration.hasCalibrationImage = false;
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clearInterval(this.statusClock);
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clearInterval(this.statusClock);
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this.startTime = -1;
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this.startTime = -1;
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