Small bugfix
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@@ -138,6 +138,9 @@ export class UnityRunner {
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async restart(instant: boolean = false) {
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if (this.restartTriggered) return;
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this.restartTriggered = true;
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this._Main.WebServer.Calibration.hasCalibrationImage = false;
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clearInterval(this.statusClock);
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this.startTime = -1;
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