"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
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        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
    if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
        if (ar || !(i in from)) {
            if (!ar) ar = Array.prototype.slice.call(from, 0, i);
            ar[i] = from[i];
        }
    }
    return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.StartOrigin = exports.UnityBuildStateColors = exports.UnityRunner = void 0;
var fs_extra_1 = require("fs-extra");
var child_process_1 = require("child_process");
var Utils_1 = require("../Utils");
var Status_1 = require("../Status");
var PREFIX = '[UnityRunner]';
var LOG_OUTPUT = !process.argv.includes('--no-output-log');
var UnityRunner = /** @class */ (function () {
    function UnityRunner(Main) {
        this.message = 'Awaiting startup delay...';
        this.bootTime = Date.now();
        this.startTime = null;
        this.output = { current: [], last: [] };
        this.restartTriggered = false;
        this._Main = Main;
    }
    UnityRunner.prototype.handle = function (command) {
        var args = [];
        for (var _i = 1; _i < arguments.length; _i++) {
            args[_i - 1] = arguments[_i];
        }
        var callback = args[0];
        if (typeof callback !== 'function')
            return;
        switch (command) {
            case 'restart':
                return callback(this.requestRestart(StartOrigin.Manual));
            case 'stop':
                return callback(this.requestStop());
            case 'start':
                return callback(this.requestStart(StartOrigin.Manual));
        }
    };
    UnityRunner.prototype.startStatusClock = function () {
        var _this = this;
        clearInterval(this.statusClock);
        this.statusClock = setInterval(function () {
            _this.broadcastState();
        }, 3000);
    };
    UnityRunner.prototype.requestRestart = function (startOrigin) {
        if (this.state !== 'RUNNING')
            return {
                succeed: false,
                message: 'Cannot restart when process is not running. It is probably restarting already.',
            };
        this.restart(startOrigin, true);
        return { succeed: true };
    };
    UnityRunner.prototype.requestStop = function () {
        if (this.state !== 'RUNNING')
            return {
                succeed: false,
                message: 'Cannot stop when process is not running. It is probably restarting already.',
            };
        this.stop();
        return { succeed: true };
    };
    UnityRunner.prototype.requestStart = function (startOrigin) {
        if (this.state !== 'STOPPED')
            return {
                succeed: false,
                message: 'Cannot start when process is already running.',
            };
        this.start(startOrigin);
        return { succeed: true };
    };
    UnityRunner.prototype.broadcastState = function () {
        this._Main.WebServer.socket.emit('unityRunnerState', this.getStatus());
    };
    UnityRunner.prototype.setInfo = function (message, error, state) {
        var _a;
        if (state === void 0) { state = 'PROBLEM'; }
        this.message = message;
        this.error = error;
        this.state = state;
        this._Main.Status.update(Status_1.StatusType.UnityBuild, exports.UnityBuildStateColors[state], (_a = message !== null && message !== void 0 ? message : error) !== null && _a !== void 0 ? _a : '', {
            reboot: state === 'PROBLEM' || state === 'RUNNING',
            start: state === 'STOPPED',
            stop: state === 'RUNNING',
        });
        this.broadcastState();
        if (error != null)
            this._Main.Twilio.sendError('UnityRunner', error);
        this.output.current.push("[".concat(new Date().toLocaleTimeString('nl-NL'), "] [System] [").concat(state, "] ").concat(message !== null && message !== void 0 ? message : error));
        if (state == 'PROBLEM' || state == 'STOPPED')
            console.warn(PREFIX, message !== null && message !== void 0 ? message : error);
        else
            console.log(PREFIX, message !== null && message !== void 0 ? message : error);
    };
    UnityRunner.prototype.stop = function () {
        return __awaiter(this, void 0, void 0, function () {
            var quitSucceeded;
            var _this = this;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        if (this.process == null)
                            return [2 /*return*/];
                        this.restartTriggered = true;
                        if (this._Main.UnityWebSocket.state === 'CONNECTED') {
                            this._Main.UnityWebSocket.quitApplication();
                            this.setInfo('Requested quit through WebSocket...', null, 'STARTING');
                        }
                        else {
                            this.process.kill('SIGTERM');
                            this.setInfo('Requested quit through SIGTERM...', null, 'STARTING');
                        }
                        return [4 /*yield*/, new Promise(function (resolve) {
                                var timeout = setTimeout(function () {
                                    clearInterval(c);
                                    resolve(false);
                                }, 5000);
                                var c = setInterval(function () {
                                    if (_this.process != null &&
                                        !_this.process.killed &&
                                        _this.process.exitCode == null)
                                        return;
                                    clearTimeout(timeout);
                                    clearInterval(c);
                                    resolve(true);
                                });
                            })];
                    case 1:
                        quitSucceeded = _a.sent();
                        if (!quitSucceeded)
                            this.process.kill('SIGKILL');
                        this.setInfo('Stopped', null, 'STOPPED');
                        this._Main.UnityWebSocket.disconnect();
                        this._Main.WebServer.Calibration.hasCalibrationImage = false;
                        this.startTime = -1;
                        return [2 /*return*/];
                }
            });
        });
    };
    UnityRunner.prototype.restart = function (origin_1) {
        return __awaiter(this, arguments, void 0, function (origin, instant) {
            if (instant === void 0) { instant = false; }
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        if (this.restartTriggered)
                            return [2 /*return*/];
                        this.restartTriggered = true;
                        this._Main.WebServer.Calibration.hasCalibrationImage = false;
                        clearInterval(this.statusClock);
                        this.startTime = -1;
                        this.startOrigin = null;
                        this.broadcastState();
                        if (!!instant) return [3 /*break*/, 2];
                        return [4 /*yield*/, (0, Utils_1.delay)(2000)];
                    case 1:
                        _a.sent();
                        _a.label = 2;
                    case 2:
                        if (this.output.current.length > 0) {
                            this.output.last = __spreadArray([], this.output.current, true);
                            this.output.current = [];
                        }
                        return [4 /*yield*/, this.stop()];
                    case 3:
                        _a.sent();
                        if (!instant) return [3 /*break*/, 6];
                        return [4 /*yield*/, (0, Utils_1.delay)(1000)];
                    case 4:
                        _a.sent();
                        this.setInfo('Process will restart shortly...', null, 'STOPPED');
                        return [4 /*yield*/, (0, Utils_1.delay)(2000)];
                    case 5:
                        _a.sent();
                        return [3 /*break*/, 8];
                    case 6:
                        this.message = 'Reconnecting in 10 seconds...';
                        this.broadcastState();
                        return [4 /*yield*/, (0, Utils_1.delay)(10000)];
                    case 7:
                        _a.sent();
                        _a.label = 8;
                    case 8: return [4 /*yield*/, this.start(this.startOrigin)];
                    case 9:
                        _a.sent();
                        return [2 /*return*/];
                }
            });
        });
    };
    UnityRunner.prototype.start = function (origin) {
        return __awaiter(this, void 0, void 0, function () {
            var path, fileName;
            var _this = this;
            var _a, _b, _c;
            return __generator(this, function (_d) {
                switch (_d.label) {
                    case 0:
                        if (this.output.current.length > 0) {
                            this.output.last = __spreadArray([], this.output.current, true);
                            this.output.current = [];
                        }
                        this.startTime = Date.now();
                        this.restartTriggered = false;
                        this.broadcastState();
                        this._Main.WebServer.Calibration.hasCalibrationImage = false;
                        clearInterval(this.statusClock);
                        path = this._Main.Config.unity.executable.path;
                        if (path == null || !(0, fs_extra_1.pathExistsSync)(path)) {
                            this.setInfo('Executable problem', "Executable path is not set or does not exist: ".concat(path));
                            return [2 /*return*/];
                        }
                        if (!(this._Main.CameraRunner.state !== 'CONNECTED')) return [3 /*break*/, 2];
                        return [4 /*yield*/, new Promise(function (resolve) {
                                _this.setInfo('Waiting for CameraRunner to connect...', null, 'STARTING');
                                var c = setInterval(function () {
                                    if (_this._Main.CameraRunner.state !== 'CONNECTED')
                                        return;
                                    clearInterval(c);
                                    resolve();
                                }, 1000);
                            })];
                    case 1:
                        _d.sent();
                        _d.label = 2;
                    case 2:
                        if (!(((_a = this._Main.CameraRunner.processStatus) === null || _a === void 0 ? void 0 : _a.state) !== 'RUNNING')) return [3 /*break*/, 4];
                        return [4 /*yield*/, new Promise(function (resolve) {
                                _this.setInfo('Waiting for CameraRunner process to start...', null, 'STARTING');
                                var c = setInterval(function () {
                                    var _a;
                                    if (((_a = _this._Main.CameraRunner.processStatus) === null || _a === void 0 ? void 0 : _a.state) !==
                                        'RUNNING')
                                        return;
                                    clearInterval(c);
                                    resolve();
                                }, 1000);
                            })];
                    case 3:
                        _d.sent();
                        _d.label = 4;
                    case 4:
                        fileName = path.split(/(\/|\\)/).pop();
                        this.setInfo("Starting executable: ".concat(fileName), null, 'STARTING');
                        this.process = (0, child_process_1.spawn)(path, this._Main.Config.unity.executable.arguments, {
                            stdio: 'pipe',
                        });
                        this.process.on('exit', function (code, signal) {
                            if (_this.restartTriggered)
                                return;
                            _this.setInfo('Process exited', "Process exited with code ".concat(code, " and signal ").concat(signal), 'PROBLEM');
                            _this.restart(_this.startOrigin);
                        });
                        this.process.on('error', function (err) {
                            _this.setInfo('Process error', err.message);
                            _this.restart(_this.startOrigin);
                        });
                        (_b = this.process.stdout) === null || _b === void 0 ? void 0 : _b.on('data', function (data) {
                            var lines = data
                                .toString()
                                .trim()
                                .split('\n')
                                .filter(function (line) { return line.length > 0; });
                            lines.forEach(function (line) {
                                var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] ").concat(line);
                                if (LOG_OUTPUT)
                                    console.log(PREFIX, formattedLine);
                                _this.output.current.push(formattedLine);
                            });
                        });
                        (_c = this.process.stderr) === null || _c === void 0 ? void 0 : _c.on('data', function (data) {
                            var lines = data
                                .toString()
                                .trim()
                                .split('\n')
                                .filter(function (line) { return line.length > 0; });
                            lines.forEach(function (line) {
                                var formattedLine = "[".concat(new Date().toLocaleTimeString('nl-NL'), "] [").concat(fileName, "] [ERROR] ").concat(line);
                                if (LOG_OUTPUT)
                                    console.error(PREFIX, formattedLine);
                                _this.output.current.push(formattedLine);
                            });
                        });
                        this.startOrigin = origin;
                        this.startStatusClock();
                        setTimeout(function () {
                            var _a, _b;
                            if (_this.process == null ||
                                ((_a = _this.process) === null || _a === void 0 ? void 0 : _a.killed) ||
                                ((_b = _this.process) === null || _b === void 0 ? void 0 : _b.exitCode) != null ||
                                _this.restartTriggered)
                                return;
                            _this._Main.Twilio.resetError('UnityRunner');
                            _this.setInfo('Running', '', 'RUNNING');
                            _this._Main.UnityWebSocket.connect();
                        }, 5000);
                        return [2 /*return*/];
                }
            });
        });
    };
    UnityRunner.prototype.getStatus = function () {
        return {
            state: this.state,
            message: this.message,
            error: this.error,
            startTime: this.startTime,
            output: this.output,
        };
    };
    return UnityRunner;
}());
exports.UnityRunner = UnityRunner;
var State;
(function (State) {
    State["Green"] = "GREEN";
    State["Yellow"] = "YELLOW";
    State["Red"] = "RED";
    State["Gray"] = "GRAY";
})(State || (State = {}));
exports.UnityBuildStateColors = {
    RUNNING: State.Green,
    STOPPED: State.Gray,
    STARTING: State.Yellow,
    PROBLEM: State.Red,
};
var StartOrigin;
(function (StartOrigin) {
    StartOrigin["Timer"] = "TIMER";
    StartOrigin["Manual"] = "MANUAL";
    StartOrigin["Startup"] = "STARTUP";
})(StartOrigin || (exports.StartOrigin = StartOrigin = {}));
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