"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (g && (g = 0, op[0] && (_ = 0)), _) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Timer = void 0;
var path_1 = require("path");
var fs_extra_1 = require("fs-extra");
var UnityRunner_1 = require("../Unity/UnityRunner");
var PREFIX = '[Main]';
var Timer = /** @class */ (function () {
    function Timer(Main) {
        this.start = {
            hour: null,
            minute: null,
        };
        this.end = {
            hour: null,
            minute: null,
        };
        this._Main = Main;
        this.configPath = (0, path_1.join)(this._Main.dataPath, 'timer.json');
    }
    Timer.prototype.startClock = function () {
        var _this = this;
        setInterval(function () {
            var startTime = new Date();
            startTime.setHours(_this.start.hour, _this.start.minute, 0, 0);
            var endTime = new Date();
            endTime.setHours(_this.end.hour, _this.end.minute, 0, 0);
            var shouldBeStarted = startTime <= new Date() && endTime > new Date();
            if (shouldBeStarted) {
                if (_this._Main.UnityRunner.state !== 'RUNNING' &&
                    _this._Main.UnityRunner.state !== 'STARTING') {
                    console.log(PREFIX, 'Starting Unity');
                    _this._Main.UnityRunner.start(UnityRunner_1.StartOrigin.Timer);
                }
                else if (_this._Main.UnityRunner.startOrigin !== UnityRunner_1.StartOrigin.Timer) {
                    console.log(PREFIX, 'Already running');
                    _this._Main.UnityRunner.startOrigin = UnityRunner_1.StartOrigin.Timer;
                }
            }
            else {
                if (_this._Main.UnityRunner.state === 'RUNNING' &&
                    _this._Main.UnityRunner.startOrigin === UnityRunner_1.StartOrigin.Timer) {
                    console.log(PREFIX, 'Stopping Unity');
                    _this._Main.UnityRunner.stop();
                }
            }
        }, 5000);
    };
    Timer.prototype.load = function () {
        return __awaiter(this, void 0, void 0, function () {
            var exists, data;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        console.log(PREFIX, 'Loading timer configuration...');
                        return [4 /*yield*/, (0, fs_extra_1.pathExists)(this.configPath)];
                    case 1:
                        exists = _a.sent();
                        if (!exists) {
                            this.save();
                            return [2 /*return*/, this.startClock()];
                        }
                        return [4 /*yield*/, (0, fs_extra_1.readJSON)(this.configPath)];
                    case 2:
                        data = _a.sent();
                        this.start = data.start;
                        this.end = data.end;
                        this.startClock();
                        return [2 /*return*/];
                }
            });
        });
    };
    Timer.prototype.save = function () {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                if (this._save)
                    clearTimeout(this._save);
                this._save = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
                    return __generator(this, function (_a) {
                        (0, fs_extra_1.writeJSON)(this.configPath, {
                            start: this.start,
                            end: this.end,
                        });
                        return [2 /*return*/];
                    });
                }); }, 1000);
                return [2 /*return*/];
            });
        });
    };
    return Timer;
}());
exports.Timer = Timer;
//# sourceMappingURL=Timer%20copy.js.map